WSEAS Transactions on Information Science and Applications
Print ISSN: 1790-0832, E-ISSN: 2224-3402
Volume 13, 2016
Expansion of Game Refinement Theory into Continuous Movement Games: A Comparison of Two Video Games
Authors: , , , , ,
Abstract: Different frameworks for the scientific analysis of varying aspects of games have been developed. Aside from conventional game theory and AI for games, game refinement theory can be used to evaluate basics of the search-space complexity, uncertainty of outcome, and acceleration of game information at game’s end. The original model was developed to show a measure of game information with some relation to a game’s entertainment with respect to that game’s history. In prior studies, analysis of discrete movement board games has shown a tendency toward a certain value, based on a model of the evolution of chess. Using a modified logistic model of game progress, game information from other non-board game type games have shown a similar value describing an aspect of entertainment in those games. This paper uses game refinement theory to analyze and consider the game information of two continuous movement video games of contemporary popularity, Pac-Man and Defense of the Ancients.
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Pages: 126-133
WSEAS Transactions on Information Science and Applications, ISSN / E-ISSN: 1790-0832 / 2224-3402, Volume 13, 2016, Art. #13