WSEAS Transactions on Information Science and Applications
Print ISSN: 1790-0832, E-ISSN: 2224-3402
Volume 23, 2026
Gamify Away: A Tool in Development for Game-based Learning Ideation
Authors: , ,
Search Articles
Abstract: This paper introduces Gamify Away, a tool currently under development designed to support brainstorming sessions for the creation of game-based learning (GBL) experiences. Developed within the context of a doctoral research project, the tool aims to unlock the initial stages of GBL design, enabling participants to produce a concise game concept that can serve as the foundation for subsequent development phases. The results obtained from its experimentation indicate high levels of satisfaction regarding the tool’s effectiveness, particularly in terms of defining learning outcomes to be obtained, participant engagement, and its capacity to stimulate idea generation. Participants also expressed strong recommendations for its use in future brainstorming sessions. Although further iterations are still required, Gamify Away is believed to be applicable across various contexts and domains, helping to enhance initial approaches to creating GBL experiences.
Keywords:
Brainstorming, Divergent thinking, Formal education, Game-based Learning, Ideation process, Knowledge retention
Pages: 315-323
DOI: 10.37394/23209.2026.23.23