WSEAS Transactions on Information Science and Applications
Print ISSN: 1790-0832, E-ISSN: 2224-3402
Volume 22, 2025
Knowledge Representation and Scalable Abstract Reasoning for Simulated Democracy in Unity
Authors: , ,
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Abstract: We present a novel form of scalable knowledge representation about agents in a simulated democracy,
e-polis, where real users respond to social challenges associated with democratic institutions, structured as Smart
Spatial Types, a new type of Smart Building that changes architectural form according to the philosophical doctrine
of a visitor. At the end of the game players vote on the Smart City that results from their collective choices.
Our approach uses deductive systems in an unusual way: by integrating a model of democracy with a model of a
Smart City we are able to prove quality aspects of the simulated democracy in different urban and social settings,
while adding ease and flexibility to the development. Second, we can infer and reason with abstract knowledge,
which is a limitation of the Unity platform; third, our system enables real-time decision-making and adaptation
of the game flow based on the player’s abstract state, paving the road to explainability.
Scalability is achieved by maintaining a dual-layer knowledge representation mechanism for reasoning about the
simulated democracy that functions in a similar way to a two-level cache. The lower layer knows about the current
state of the game by continually processing a high rate of events produced by the in-built physics engine of the
Unity platform, e.g., it knows of the position of a player in space, in terms of his coordinates x,y,z as well as their
choices for each challenge. The higher layer knows of easily-retrievable, user-defined abstract knowledge about
current and historical states, e.g., it knows of the political doctrine of a Smart Spatial Type, a player’s philosophical
doctrine, and the collective philosophical doctrine of a community players with respect to current social issues.
Keywords:
Game-Based Democracy, Smart Spacial Types, Dilemmas, First-order-logic, Knowledge Base
Representation and Reasoning in Games, Smart City States, Immersive Gaming, Smart City Simulation, Serious
Games for Social Challenges, Unity Serious Game
Pages: 638-664
DOI: 10.37394/23209.2025.22.53