Engineering World
Print ISSN: , E-ISSN: 2692-5079 An Open Access, Peer Reviewed Journal of Selected Publications in Engineering and Applied Sciences
Volume 1, 2019
The Software Model of the "Speedy O Brain" Neuro-feedback Videogame
Author: Luigi Bianchi
Abstract: In this manuscript, some design aspects of the Speedy’O’Brain neurofeedback videogame have been outlined. It is built on top of BF++, a framework for building bio-feedback and Brain-Computer Interfaces. It makes large use of object-oriented programming techniques and the adoption of a well-defined functional model is the key for making it easily adaptable and customizable, as herein described. The chosen programming language, C++, the compatibility with a widely used software platform and its free availability, makes the proposed solution a valuable starting point for building neurofeedback applications.
Search Articles
Keywords: Neuro-feedback, EEG, NPXLab, BF++, videogame, rehabilitation, regression, model, software
Pages: 109-115
Engineering World, ISSN / E-ISSN: / 2692-5079, Volume 1, 2019, Art. #12