WSEAS Transactions on Advances in Engineering Education
Print ISSN: 1790-1979, E-ISSN: 2224-3410
Volume 16, 2019
Development of Educational Video Game on Algebra as a Teaching Learning Tool
Authors: , ,
Abstract: In this paper the design, development and implementation of an educational video game about mathematics is presented, in specific algebra for high school students, that serves as a teaching learning tool. The game is in third person and the character has freedom of movement; that is, it is in three dimensions. All the steps for the creation of the videogame are described in detail, such as: gameplay, storyboard, production of characters, objects and scenarios, audio design, programming, testing and Beta version. The purpose is to persuade students to both perform an activity they like, such as playing video games, and strengthen their math skills in the process. To demonstrate the efficiency of the video game, 4 high school groups that were taking the subject of algebra were asked to play it. As result, 97 of 118 students completed one level on time. With this investigation, new learning models that complement the already traditional ones are developed, emphasizing that they are part of the information and communication technologies that are liked by most students.
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Keywords: Algebra, Computer video game, Information and Communication Technologies, Improving classroom teaching, Interactive learning environments, Media in education, Teaching/learning strategies
Pages: 75-83
WSEAS Transactions on Advances in Engineering Education, ISSN / E-ISSN: 1790-1979 / 2224-3410, Volume 16, 2019, Art. #9