Abstract: This paper aims to highlight the importance of integrating Augmented Reality technology by the Armed Forces as an
institution and by Weapon Systems servicing them since it consists of a significant tool in order to achieve the Objective. Therefore,
an analysis of the concept of Augmented Reality and its contribution is attempted for the Armed Forces to achieve their Mission
and enhance Situation Awareness on the battlefield. The specific technology provides a multiplier of power for achieving a
country's territorial defense, national independence, and supremacy against any external threatening or aggressive action.
Keywords: Augmented Reality, Armed Forces, Objective, Situation Awareness.
Received: July 9, 2022. Revised: July 25, 2023. Accepted: August 23, 2023. Published: September 15, 2023.
1. Introduction
Armed Forces (AFs) across the globe are investing in
innovative technologies to achieve their Mission at the three
levels of warfare (strategic, operational, and tactical) which
includes the defense and territorial protection of Countries.
Through the use of cutting-edge military technology, among a
variety of tasks, competent military authorities are struggling to
provide troops with the expertise required to overcome any
trials and compensate for losses/disasters on the battlefield,
while at the same time, it contributes decisively to maximizing
their capabilities by ensuring timely and rapid access in plenty
of essential data and the acquisition of critical information that
will act as a catalytic factor on the achievement of the
Objective.
Augmented Reality (AR) technology is revolutionizing how
the AFs train and prepare for combat and the way in which they
operate in the field, ensuring increased survivability, cost
compression, casualty reduction, reduction of material
resources and means, achieving maximum performance in the
AFs Mission.
2. Augmented Reality
Nowadays, AR technology is rapidly developing with
numerous applications in various scientific and non-scientific
fields. The ever-increasing advancement that is being witnessed
is a result of people's quest for digital representation of large
amounts of information to facilitate their daily activities. The
goal of AR is the integration of digital content (processed and
enhanced by computer systems) on data collected from multiple
sensors from the real world in real-time in order to achieve a
more complete understanding of simplified reality. By utilizing
AR, users can interact with virtual information that would not
be able to perceive and process through their own natural
senses.
2.1 Definitions
The term Augmented Reality was given by Boeing
Researchers, Tom Caudell and David Mizell in 1990 [1].
According to the computer scientist Ronald Azuma (1997),
Augmented Reality is defined as a system that in general terms
[2] combines the real and virtual world, interacts in real-time,
and is registered in 3D (three dimensions).
Unlike Virtual Reality (VR) [3] technology which places the
user in a fully computer-generated (digitized) Virtual
Environment (VE), AR synthesizes 3D virtual objects that are
integrated in real-time into the real world [4]. In addition, AR is
defined within a more general framework called Mixed Reality
(MR) [5] which refers to a range of multi-axis domains
covering VR, AR, Telepresence and other related technologies.
Finally, the broader framework to which AR, VR and MR
belong is called Extended Reality (XR).
2.2 Categories
AR, based on the technological means used and the goals
which are predefined, is divided into four categories [6]:
1) Marker-based AR: This type of reality is also known as
Image Recognition and uses markers such as QR codes,
barcodes, images, symbols, objects themselves or other
markers, which are simple and discrete patterns, for easy
recognition, and low processing power. Applications based
on this type detect the markers using a camera through
algorithms in order to provide results.
2) Markerless AR: This type of reality is also known as
Location-based and it does not use markers but utilizes the
Augmented Reality and its Contribution to Enhance the
Operational Capabilities of the Armed Forces
CHARIKLEIA PAPATHANASIOU, NIKOLAOS V. KARADIMAS
Hellenic Army Academy,
Evelpidon Avenue Vari, 16673
GREECE
EARTH SCIENCES AND HUMAN CONSTRUCTIONS
DOI: 10.37394/232024.2023.3.5
Charikleia Papathanasiou, Nikolaos V. Karadimas
E-ISSN: 2944-9006
49
Volume 3, 2023
physical objects. More specifically, through the sensors of
each device, such as the sensors of proximity, compass,
location (GPS), light, gyroscope, accelerometer,
magnetometer, velocity meter, etc., location data are
determined and inserted in the devices. It recognizes things
that were not directly provided to the application in
advance, unlike Marker Based AR and it uses algorithms
only to identify the patterns, the colors, and the other
features in order to provide results. These applications are
based on SLAM (Simultaneous Localization and Mapping)
technology, to directly locate the exact position of the
device on the map, as well as to map it and benefits from
new technological advancements such as LiDAR (Light
Detection and Ranging) and Drones.
3) Projection-Based AR: This type of reality uses projection
systems. Specifically artificial light is projected onto real-
world objects and this allows human interaction by sensing
the touch of that projected light. The user's touch is
detected by distinguishing between an expected projection
and an altered projection. Projection-based AR is used to
project a 3D interactive hologram.
4) Superimposition-Based AR: This type of reality is based
on Superimposition technology. In particular, the original
view of an object is either partially or fully replaced with a
newly augmented view of that specific object. For its
successful completion, it should be mentioned that the
object on which the overlay is to be implemented must be
correctly identified (during its detection) so that the
application can perform the overlay of its view.
2.3 Hardware and Software of an AR System
Hardware [1],[7]:
AR allows the integration of synthetic perceptual
information with the real-world environment across multiple
sensory modalities, including visual, auditory, and haptic. For
an AR system to function properly and provide the feeling that
virtual objects are part of the real world it should include:
an input system (camera and tracking sensors such as
GPS, magnetometer, accelerometer and gyroscope),
a processor [Central Processing Unit (CPU) and Graphics
Processing Unit (GPU)],
a display device [Head-Mounted Display (HMD) video /
optical see-through or Handheld Display (HHD) or Spatial
Augmented Reality (SAR) Display].
Initially, through the camera, an image of the real world is
captured. It is then augmented by the addition of virtual objects.
Finally, in the course of the processes, the output system
presents the result obtained, which is perceived by the user by
his senses. It is worth mentioning that in order to achieve
computer vision, through the camera, various techniques are
used to train a computer to understand what "it sees", such as
Deep Learning (DL), Machine Learning (ML), Artificial
Intelligence (AI) and Artificial Neural Networks (ANN).
Fig.1. Elements of an AR System
Software [1]:
Software is the bridge between the real and the virtual world.
The main characteristic of the elements of each software is to
interpret the acquired data in order to transform and augment
them. To create software for an AR system, the concepts of
Platform, Engine, Framework and SDK should be considered.
Platform refers to the Operating System (OS) on which an
AR application is developed. The OS is necessary to manage,
control and coordinate the operations of a computer system.
Examples of platforms that allow the creation of AR
applications are Android, iOS, iPadOS and Windows.
The engine provides a software development environment or
a template with built-in tools for creating AR applications.
Examples of these engines are Unity, Unreal Engine AR,
Google's Android Studio, and Apple's Xcode.
A framework is a structure that provides the basis for the
development of software applications. In detail, it includes a
collection of ready-made code which is used by developers to
accelerate the development of AR applications. Furthermore, it
constitutes a template on which programs can be developed for
a particular platform and can be modified by developers by
adding code in order to give the functionality they want to the
application. Examples of frameworks are ARCore and ARKit.
Software Development Kit (SDK) refers to a set of tools for
software development. Specifically, this set is used by
developers to create AR applications and includes, among other
things, utilities such as libraries, ready-made code examples,
instructions, etc. Examples of software development kits are the
Vuforia SDK and the Wikitude SDK.
3. Augmented Reality in the Armed
Forces
Armed Forces of numerous countries have embraced the
necessity of using Web 4.0, known as the Symbiotic Web. This
specific web environment is an unceasing connected reality that
is "always on". It is a Web Operating System the entire web
is a single operating system with information flowing from any
point on it to any other interconnected system.
Many countries have adopted AR technology in the field of
Defense to achieve clear superiority on the battlefield over their
opponents. Some of the globe's leading countries that are
utilizing AR technology in their military operations, are the
USA (United States of America), Australia, Brazil, France,
India, Israel, Canada, China, Great Britain, New Zealand and
Norway. AR helps fighters have a better understanding of the
battlefield while enhancing the way commanders access
EARTH SCIENCES AND HUMAN CONSTRUCTIONS
DOI: 10.37394/232024.2023.3.5
Charikleia Papathanasiou, Nikolaos V. Karadimas
E-ISSN: 2944-9006
50
Volume 3, 2023
information and conduct operations.
3.1 Applications of AR in AFs
For the achievement of the Objective the applications of AR
in the Armed Forces [8], [9] mainly affect 5 sectors:
1) Real situations
AR provides realistic information about the actual
environment on the field, a feature that makes it superior to
other related technologies that refer to the transfer of data to
visualize real-world conditions. The conduct of military
operations for National Security, requires unceasing contact and
interaction with the operational environment in near real-time,
while the level of elements/data rendering in virtual reality
conditions must be limited to avoid endangering both the
operation's Objective and the participants as well as the material
resources and means deployed. In addition, with AR, computer
digital data (sensor retrieved) converts to a fully realistic
display that superimposes natural information and it can be a
significant advantage in real-world situations.
The ability of military personnel can be significantly
improved in several ways:
Perception: By using 360° camera projection, danger
warnings and marking the enemy or other multiple points
of interest on the battlefield, they can reduce any errors
resulting from fatigue and operational stress as well as the
time required to detect and identify situations that may
cause failures.
Orientation: Precise navigation (regardless of the
environmental conditions in the field) can be provided
using instructions (e.g., visual instructions - navigation
lines, arrows, compass, distances, etc.) since the AR
software uses data from numerous sensors.
Keeping focus: In complex situations with high levels of
operational stress on the ground, only the default
necessary information is displayed to the fighter.
Specific knowledge: By leveraging AR, fighters can
receive specific and accurate information needed at the
exact moment, which is either embedded in the AR
application itself or obtained from a remote operations
center. Via information that is sent interactively at
Operations Centre, those with coordination tasks receive
realistic information on the data on numerous parameters
of the ongoing operation (even data concerning the
physical condition and health of the fighters) and retain
the ability to update plans and orders with a maximum
possibility of success as part of the Situation Awareness
(SA) process.
All the above mentioned can be implemented with the hands
being in constant contact only with the minimum absolutely
necessary armament for example, by controlling the display
with voice or facial recognition and at the eyes level. Some
examples of such devices are HMDs such as Microsoft
HoloLens and Augmented Reality Command, Control,
Communicate, Coordinate (ARC4), Head-Up Displays
(HUDs), eyeglasses, etc. AR devices can be used in all service
branches of the Armed Forces (Air Force, Navy and Army) and
enhance their Mission by providing useful information in
military operations.
Fig.2. An example of ARC4
2) Training
Training of Units can be long-lasting, cost-intensive and
simulation of emergency situations can be poorly performed.
All of these adversely affect the level of training and readiness
to achieve the National Defense's Objective. The use of AR
technology concerning training and military exercises
significantly improves the efficiency and quality of the above.
AR contributes to the training of fighters who benefit from
its 3D nature as well as its interactivity. Military personnel can
be trained in the technologies they will use on the battlefield
with their actual equipment. Also, with AR it is simpler for the
military personnel to understand the topics explained in user
manuals and/or operational plans. For example, military
personnel can track in 3D tactics of units on augmented maps.
In addition, facilitating the acquisition of demanding skills,
such as Flight Training, significantly reduces the number of
hours and costs of using real means, with the point of reference
that all instructions are available in front of the pilot's eyes,
superimposed on real environment. Furthermore, AR
technology improves the practical lessons and learning
capabilities in Search and Rescue (SAR) training, which is of
utmost importance in real situations as well as in Combat
Lifesaver training in order to reduce the loss of life on the
battlefield. Finally, AR helps with logistics and supply chain to
empower military operations by having everything organized in
the field and within the depots while military personnel view
augmented instructions.
3) Real-time remote collaboration
Real-time remote collaboration is one of the key advantages of
using AR technology as it improves collaboration in:
Emergent situations: It accelerates the decision-making
process, enhances SA and reduces time for repair.
Regular activities: It reduces requirements and therefore
travel costs, allows for collaboration across multiple
collaborative projects and facilitates logistics.
4) Maintenance, Repair, and Overhaul (MRO)
AR technology is proving useful for equipment maintenance
and instructions are displayed as layers over the real 3D object
which reduces errors and time required for regular maintenance
rather than study two dimensional printed manuals. It is also
EARTH SCIENCES AND HUMAN CONSTRUCTIONS
DOI: 10.37394/232024.2023.3.5
Charikleia Papathanasiou, Nikolaos V. Karadimas
E-ISSN: 2944-9006
51
Volume 3, 2023
efficient for emergency equipment repair at remote locations
where remote experts can see the same real-time image as
people in the field so they can guide them through the repair
process safely. A large number of military equipment consists
of complex electromechanical systems (e.g., aircraft, tanks) and
their maintenance and assembly require extremely high
demands on support staff.
5) Security system checks
AR technologies reduce errors and requirements when
performing security system checks by:
Information visualization (information presented visually
in 3D space, facilitates understanding, mutual comparison
and extraction of the most important data),
Step-by-step instructions (to simplify procedures).
Digital security checklist (their use prevents skipping
steps).
Real-time security monitoring (for immediate danger
detection in radar systems, monitoring of security systems
of objects, etc.).
Some of the AR uses in the Military are the bellow:
Flight or Vehicle simulation: The main advantages of
this are the impact on reducing the time and cost required.
The fact is that military training is expensive. Especially
AF training is very expensive. Therefore, it is more cost-
effective to use flight simulators than real aircraft, given
the multitude of scenarios that can be added to related
training programmes.
Battlefield combat simulation: Combat system
simulations are mostly applied to ground vehicles, and
tanks or armored vehicles. Particularly AR environment
recreates different weather conditions and trains for
navigation in unknown locations.
Battlefield Medical response simulation: AR training
for combat medics helps to prepare them to provide first
aid for bullet wounds, explosive shrapnel wounds and
combat injuries on the modern battlefield.
Military weapons usage: Use of any Weapon System,
with compression of wear due to use (and therefore
maintenance required) and their life cycle costs.
Bomb Disposal: Training programs for bomb disposal
squads, which enable them to practice neutralizing
explosive substances of various types and configurations
without the risks inherent in the use of live ammunition.
Remote Maintenance: Support remote maintenance of
military equipment that enables experts to remotely advise
maintenance engineers.
3.2 Command and Control
Acquiring real-time information about an ongoing combat
situation is crucial both in conducting military operations and
in training personnel of AFs. Command and Control (C2)
systems [10] mainly concern visualization using tactical
symbols. They use AR and peer-to-peer technology to enhance
warfighter readiness by adding additional, meaningful
graphical and text information to the real environment in real-
time. The powerful entry of high-performance mobile devices
and wireless digital networks into the military makes it possible
to use technology at the level of military personnel on the
battlefield.
Applying an advanced visual perception of the environment,
combined with digital communication for remote data
transmission, can improve SA according to the modern
concepts of network-centric combat organization, improve the
understanding of the tasks assigned and offer a shared
experience to reduce the response time in critical situations
(e.g., informing users about upcoming situations, faster
decisions). The critical requirements of a C2 System are
constant connectivity to the military network as well as
reliability and accuracy of the data submitted. These
requirements are adopted in leading armies of the EU
(European Union) and NATO (North Atlantic Treaty
Organization) countries, in Israel, but also competing militaries
such as those of China, Russia and Iran.
Information Superiority on the battlefield is a leading issue
in modern concepts for conducting military operations.
Building a computer network connecting sensors, commanders,
fighters, and weapons provides greater combat power with
maximum reliability and accuracy, with the ultimate goal of
achieving the Objective while combining minimum losses of
lives and assets. The command is also about tracking the
behavior of a moving target, and with today's data, it involves
changes in the position (coordinates) of the target and changes
in the spatial orientation (rotation relative to the target's own
axes).
An example of C2 is Integrated Visual Augmentation System
(IVAS) [AR/MR system] which has been developed for
implementation in the US Army. IVAS is based on the
Microsoft HoloLens product and has an extended range of
capabilities, including night vision, thermal imaging, target
identification, access to navigation data, and more. This system
revolutionized the way commanders and military personnel
share data, delivering mission-critical information directly into
an individual's field of vision. Active-use solutions reflect how
combat operations are carried out e.g., through "see what I see"
solutions, fire support tools, medical assistance and other teams
can receive real-time instructions and other vital data submitted
from remote command posts.
3.3 Situation Awareness
Situation Awareness (SA) [11], [12] is the perception of the
elements in the environment within a specific time and space,
the understanding of their importance and the projection of their
situation in the near future. It can provide excellent services to
both fighters in the field and commanders of the Operations
Centre, through unceasing and rapid access to data and
processed information concerning a multitude of parameters.
The tactics of realistic remote coordination of operations in
real-time become feasible given the provided Common
Operating Picture (COP) applications which integrate existing
technological capabilities (e.g., GPS, data encryption, etc.)
under AR conditions.
EARTH SCIENCES AND HUMAN CONSTRUCTIONS
DOI: 10.37394/232024.2023.3.5
Charikleia Papathanasiou, Nikolaos V. Karadimas
E-ISSN: 2944-9006
52
Volume 3, 2023
Fig. 3. Situation Awareness
SA includes the loss or incomplete perception or changes to
elements present in the operational environment of the fighter.
This factor may be related to an individual's limited knowledge
of the operational environment. The lack of SA is an operative
event in many military accidents. Some of these difficulties can
be overcome by using a technology that can organize and
display information to the user automatically. In recent years,
many military applications based on AR technology have been
designed to improve SA as support to decision-making in
unknown environments. Set of elements that help to have an
adequate SA on the battlefield are.
Terrain recognition: Accurate reference of the place of
operations to increase the perception of the environment.
Infrastructure recognition: Identify buildings and
infrastructure in the enemy's terrain either to be used as a
spatial reference or to execute a specific mission.
Geographical environment recognition: Obtain
additional information about the operational environment
such as geographic references, artillery pieces, etc.
Threat alert using descriptive symbols: Understanding
the symbols of threats by the military personnel to
determine the necessary related actions (e.g., avoidance or
confrontation).
Allied location: All the fighters must know the position of
the Allied forces on the battlefield.
Path tracking: Checking on a digital map the path done
by the operational groups.
Communication: Communication between the
Operations Center and the Chief of the Combat Team. The
communication between the distinct links in the chain of
command is part of C2 tasks.
Information filtering: Filtering the information of the
contextual environment that is absolutely necessary at any
given time.
3.4 Challenges
The integration of AR into the implementation of real
operations in the field involves numerous challenges [13] that
need to be addressed:
Overdependence on Technology: The main tenet in
military personnel training is "train as you fight". The
usage of an AR system must be balanced to ensure that
basic combat skills do not atrophy (e.g., conducting
occasionally analog land navigation with a map, compass,
and protractor). An increased reliance on a digitized
display of the environment and mission can lead to a loss
of operation without the support of AR.
Unit and Military Personnel Experience Level: The
information presented in these systems need to be
accurate, sufficiently up-to-date, relevant, and timely,
without creating a distraction or interrupting the
information flow in the tactical setting, to Operational
Groups as a whole, and to individual Fighters who have
different experience levels.
Sensor Data Integrity: At all times the Fighter in the field
must be convinced that his equipment functions according
to the strictly defined standards/specifications so that the
Fighter's sensors are saturated by falsified/false data (e.g.,
GPS spoofing).
Electromagnetic Signatures: In the last few years there
has been an escalating effort to achieve superiority in the
field of Electronic Warfare (EW), where all major military
forces seek to develop technology with which they will be
able to degrade and disrupt the utilization of the Electro
Magnetic Spectrum (EMS). There is a need to share
relevant and timely data between the Operational Group
and the Operations Center, making every effort to prevent
the Groups from detection and alteration of information
they receive from their sensors.
Extreme Weather, Energy Consumption, and Battery
Life: Extreme environmental conditions will affect
electronic equipment, increasing the likelihood of
malfunctions and exacerbating the challenge to maintain
sufficient power and relevant unceasing system
functionality.
Network Reliance and Scalability: Successful utilization
of AR systems is contingent upon the Operational Group's
ability to provide and receive data to and from the field.
AR systems have as their basic operating architecture the
utilization of high-quality data with maintained data
integrity through limited delivery channels.
3.5 Perspectives
Recent studies show an 18% increase in sales of AR systems
for the global defense market between 2017 and 2025. The use
of AR systems differentiated the way military operations are
planned and implemented, as it has managed to bring about vital
changes in the field of operations itself. For example, it is
possible to track enemy's movements by Unmanned Aerial
Vehicles (UAVs) in incredible detail and redistribute this
information for use in real-time, reducing the number of
personnel who can operate in specific high-risk missions, while
increasing the chances of success and survivability, achieve
faster and cheaper rates of production, training, logistical
support and maintenance of weapon systems.
There are several reasons why the AFs are adopting
Augmented Reality technology. AR, in combination with VR
EARTH SCIENCES AND HUMAN CONSTRUCTIONS
DOI: 10.37394/232024.2023.3.5
Charikleia Papathanasiou, Nikolaos V. Karadimas
E-ISSN: 2944-9006
53
Volume 3, 2023
and MR systems, is changing the perspective of a Country's
defense capabilities. To remain formidable and, more
importantly, to stay ahead of other competing / enemy forces,
they are adopting AR systems from training to strategy
development.
4. Conclusion
The Mission of the Armed Forces is the preservation of
territorial integrity, national independence and supremacy of a
country against any external threatening or aggressive action,
while their operational task includes the support of national
interests. In the present era, there is a rapid development of
Augmented Reality technology. Following the relative
development, the AFs of several countries have introduced AR
technology in their various applications to meet their
operational needs at strategic, operational and tactical levels
aiming to achieve the Mission of all branches of the AFs.
Studying the way how modern warfare is evolving, the
combination of AR with the technology of Geographic
Information Systems (GIS) could be definitely a force
multiplier for the relative AFs. For example, the traditional
paper orientation grid, of any Hellenic AF base could be
replaced by an "Electronic Orientation Grid", which in real-
time will be able to provide the same picture on a tactical level
both to the competent Units for coordination and to the Force
Protection Units of the Base. It will be pre-installed as
indicative and non-limiting of all available means that
contribute to the survivability of the Base. The entire critical
infrastructure of the Unit, as well as specific landmarks outside
the Unit, will be mapped in advance using geospatial
coordinates to coordinate the assistance of state authorities in
order to eliminate threats outside the boundaries of the Base,
which affect its survivability. An example of an AR mobile app
is "AuGeo" by ESRI labs that we have customized with ArcGIS
point data as it is shown in Fig. 4.
Fig. 4. AR app for a fictitious Hellenic Military Unit.
References
[1] Sünger, I., & Çankaya, S. (2019). Augmented reality:
historical development and area of usage. Journal of
Educational Technology and Online Learning, 2(3), 118-
133.
[2] Azuma, R. T. (1997). A survey of augmented reality.
Presence: teleoperators & virtual environments, 6(4), 355-
385.
[3] Rebbani, Z., Azougagh, D., Bahatti, L., & Bouattane, O.
(2021). Definitions and applications of augmented/virtual
reality: A survey. Int. J, 9.
[4] Pan, W., & Luo, S. Overview of Augmented Reality
Technology.
[5] Rokhsaritalemi, S., Sadeghi-Niaraki, A., & Choi, S. M.
(2020). A review on mixed reality: Current trends,
challenges and prospects. Applied Sciences, 10(2), 636.
[6] Aggarwal, R., & Singhal, A. (2019, January). Augmented
Reality and its effect on our life. In 2019 9th International
Conference on Cloud Computing, Data Science &
Engineering (Confluence) (pp. 510-515). IEEE.
[7] Etonam, A. K., Di Gravio, G., Kuloba, P. W., & Njiri, J. G.
(2019). Augmented reality (AR) application in
manufacturing encompassing quality control and
maintenance. International Journal of Engineering and
Advanced Technology, 9(1), 197-204.
[8] Dodevska, Z. A., Mihić, M. M., & Manasijević, S. R. E.
Ć. K. O. (2018, October). The role of Augmented reality in
defensive activities. In Proceedings of the 8th International
Scientific Conference on Defensive Technologies OTEH
(pp. 590-593).
[9] Virca, I., Bârsan, G., Oancea, R., & Vesa, C. (2017).
Applications of Augmented Reality Technology in the
Military Educational Field. Land Forces Academy Review,
26(4), 337-347.
[10] Kolev, A., & Pavlova, L. (2021). Augmented Reality in an
Enhanced Command and Control Application. Information
& Security, 50(2), 180-192.
[11] Mitaritonna, A., Abásolo, M. J., & Montero, F. (2020,
June). An augmented reality-based software architecture to
support military situational awareness. In 2020
International Conference on Electrical, Communication,
and Computer Engineering (ICECCE) (pp. 1-6). IEEE.
[12] Munir, A., Aved, A., & Blasch, E. (2022). Situational
awareness: techniques, challenges, and prospects. AI, 3(1),
55-77.
[13] Kallberg, J., Beitelman, M. V., Mitsuoka, M. V., Officer, C.
W., Pittman, J., Boyce, M. W., & Arnold, L. C. T. W.
(2022). The tactical considerations of augmented and
mixed reality implementation. Mil. Rev, 662, 105.
Charikleia Papathanasiou has born in
Athens, Greece, and holds a degree in
"Geography" from the Harokopio University
of Athens, 2020. She also holds a master's
degree in "Cryptography, Security and
Information Systems" from the Hellenic
Army Academy of Athens in 2023.
She was a trainee at the Hellenic Military Geographical Service
(HMGS) in the Geobase Subdirectorate in 2020. Since 2022 she
holds a Pedagogical & Teaching Adequacy degree.
Finally, Ms. Papathanasiou degree's thesis was about "Military
Applications of Geoinformatics" and her master's thesis was
about "Augmented Reality in the Armed Forces".
EARTH SCIENCES AND HUMAN CONSTRUCTIONS
DOI: 10.37394/232024.2023.3.5
Charikleia Papathanasiou, Nikolaos V. Karadimas
E-ISSN: 2944-9006
54
Volume 3, 2023
Nikolaos V. Karadimas has born in Athens,
Greece, and holds a degree in Electrical
Engineering from the Technological Institute
of Patras. He holds a second degree in
Electronic Engineering and a master's degree
in "Computer Science" from Glasgow
Caledonian University, Scotland in 1997 and
1998 respectively. He also holds a second master's degree in
"Distributed and Multimedia Information Systems" from
Heriot-Watt University, Edinburgh, Scotland in 1999. Since
2007, he holds a Ph.D. in Computer Engineering from the
National Technical University of Athens (NTUA).
He teaches Informatics at the Hellenic Army Academy (ΗΑΑ)
since 2001, while since 2022 he holds the position of Associate
Professor of Informatics on Military Applications in the
Academy. He has also taught at the Air Force Academy, the
Technological Educational Institute of Piraeus, the
Technological Educational Institute of Chalkis, the Hellenic Air
Force Technical NCO Academy, and the New York College. He
has worked at the Institute of Informatics and
Telecommunications of the National Center for Scientific
Research (Demokritos) and in the School of Electrical and
Computer Engineering of NTUA as an external collaborator-
researcher.
In addition, he has supervised a big number of diploma and
master's theses at the Hellenic Army Academy and the School
of Electrical and Computer Engineering, NTUA.
He has obtained several scholarships during his undergraduate
and graduate studies and awards for four (4) published articles.
He is a reviewer for many journals and conferences. He is a
member of the Institute of Electrical and Electronic
Engineering (IEEE), the Institute of Engineering and
Technology (IET), and the Technical Chamber of Greece (TEE-
TCG).
Finally, Dr. Karadimas has over 100 publications in
international journals, books, and conferences, and his research
interests are in Military Applications, Databases, Big Data,
Data Analysis, Enterprise Resource Planning, Geographical
Information Systems, Modeling and Simulation Algorithms,
and Decision Support Systems.
Contribution of individual authors to the creation
of a scientific article (ghostwriting policy)
Charikleia Papathanasiou carried out the investigation,
the resources, the software, the simulation, the
optimization, the writing of original draft and editing.
Nikolaos V. Karadimas carried out the conceptualization,
project administration, resources, supervision, writing,
review and editing.
Sources of Funding for Research Presented in a
Scientific Article or Scientific Article Itself
No funding was received for conducting this study.
Conflict of Interest
The authors have no conflicts of interest to declare
that are relevant to the content of this article.
Creative Commons Attribution License 4.0
(Attribution 4.0 International, CC BY 4.0)
This article is published under the terms of the
Creative Commons Attribution License 4.0
https://creativecommons.org/licenses/by/4.0/deed.en
_US
EARTH SCIENCES AND HUMAN CONSTRUCTIONS
DOI: 10.37394/232024.2023.3.5
Charikleia Papathanasiou, Nikolaos V. Karadimas
E-ISSN: 2944-9006
55
Volume 3, 2023