Influence of the Digital Technologies to the Process of Learning
MICHAEL GR. VOSKOGLOU
Mathematical Sciences, School of Technological Applications
University of Peloponnese (ex T.E.I. of Western Greece)
Meg. Alexandrou 1, 26334 Patras
GREECE
Abstract: - The present paper studies the influence of the digital technologies to the process of learning. A
common principle of all the traditional learning theories, which developed in a time when learning was not
taking place through technology, is that learning occurs inside a person. In today’s digital environment,
however, we frequently need to act by drawing information which is stored within a database or an organization
and is manipulated by technology. The traditional learning theories do not address this kind of learning, defined
as actionable knowledge and occurring outside of people. The need to bridge this gap led to the development of
connectivism, a new theory for understanding learning in our digital era. The paper outlines the headlines of
connectivism, which is based on an integration of principles related to chaos, networks, and self-organization
theories, and exposes briefly the reported criticisms for it and the recently developed teaching approaches
related to it. A framework is also presented, due to Siemens, for organizing and comparing the primary
traditional learning theories with connectivism. Our final conclusion is that none of the existing theories can
stand alone as a complete theory for learning. The combination of them, however, seems to provide an adequate
framework for understanding the process of learning.
Key-Words: traditional learning theories, teaching methods, artificial learning, digital technologies,
connectivism.
Received: July 5, 2021. Revised: February 19, 2022. Accepted: March 22, 2022. Published: April 19, 2022.
1 Introduction
Learning, a universal process that all individuals
experience, is a fundamental component of human
cognition. It combines cognitive, emotional and
environmental influences for acquiring or enhancing
one’s knowledge or skills.
Curiosity about how humans learn dates back to
the ancient Greek philosophers Socrates, Plato and
Aristotle, who explored whether knowledge and
truth mostly come from intellectual reasoning, i.e.
they could be found within oneself (rationalism) or
through external observation (empiricism).
Thousands of years later, during the 17th and 18th
century, the same question was the reason for a
historical confrontation of two academic schools of
European philosophy: The rationalists Descartes,
Spinoza, Leibniz, versus the U.K. empirists Bacon,
Locke, Hume.
By the 19th century, psychologists began to
answer this question with systematic scientific
studies. Volumes of research have been written
about learning and many theories have been
developed for the description of its mechanisms.
The goal was to understand objectively how people
learn and then develop teaching approaches
accordingly.
The third Industrial Revolution (IR), however,
which started in the 1940s and is widely referred as
the era of automation [1], has transformed, with the
help of computers and other “clever” machines of
Artificial Intelligence (AI), the human society to the
digital world of our days, where technology is
present in almost every aspect of our lives. Further,
a fourth IR started in the beginning of the 21st
century [2, 3], characterized, among others, with an
advanced Internet of Things (IoT), which will
provide energy, goods and services at the right time
and at any place. There is no doubt, therefore, that
our students should take full advantage of the
potential that the new digital technologies can bring
for improving their learning skills.
The present work discusses the influence of the
new technologies to the process of learning resulted
to connectivism, a new learning theory for the
contemporary digital human society. The rest of the
paper is formulated as follows: In section 2 the
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traditional learning theories and the corresponding
teaching methods developed during the last two
centuries are briefly exposed. In section 3 the
extensive use of computers and methods of AI in
Education during the last years as well as the
benefits and limitations of the artificial with respect
the traditional teaching and learning methods are
summarized. The headlines of connectivism, the
criticisms about it and the recently developed
teaching approaches related to it are exposed in
section 4. In section 5 a framework is presented, due
to Siemens, for organizing and comparing the
primary traditional learning theories with
connectivism. The article closes with section 6
containing our final conclusion and some hints for
future research.
2 Traditional Learning Theories and
Teaching Methods
During the 20th century, the debate among the
learning specialists centred on whether people learn
by responding to external stimuli (behaviorism) or
by using their brains to construct knowledge from
external data (cognitivism).
Behaviorism, a theory established by the
American psychologist John B. Watson (1878
1958), considers learning as the acquisition of new
behavior based on environmental conditions and
discounts any independent activities of the mind
asserting that we do not know what occurs inside
the learner (a “black box” activity) [4].
Cognitivism, which replaced behaviorism during
the 1960′s as the dominant theory for the process of
learning, argues that knowledge can be seen as a
process of symbolic mental constructions and that
learning is defined as change in individual’s
cognitive structures [5]. More explicitly, the
learning process involves representation of the
stimulus input, i.e., use of the contents of one’s
memory to find the suitable input information,
interpretation of the input data to produce the new
knowledge, generalization of this knowledge to a
variety of situations and categorization of it in the
already existing learner’s cognitive schemata. In this
way the individual becomes able to retrieve, when
necessary, the new information from his/her proper
cognitive schema and to use it for solving related
problems. Changes in the learner’s behavior are in
fact observed, but only as an indication of what is
occurring in his/her mind. In other words, cognitive
theories look beyond behavior to explain the brain-
based process of learning.
Constructivism, a philosophical framework based
on Piaget’s theory for learning and formally
introduced by von Clasersfeld during the 1970s,
suggests that knowledge is not passively received
from the environment, but is actively constructed by
the learner through a process of adaptation based on
and constantly modified by the learner’s experience
of the world [6]. This framework is usually referred
as cognitive constructivism.
The synthesis of the ideas of constructivism with
Vygosky’s social development theory [7] created
the issue of social constructivism [8]. According to
Vygosky, learning takes place within some socio-
cultural setting. Shared meanings are formed
through negotiation in the learning environment,
leading to the development of common knowledge.
The Communities of Practice (CoPs), for instance,
are groups of people, experts or practitioners in a
particular field, with a concern for something they
do and they learn how to do it better as they interact
regularly, having therefore the opportunity to
develop personally and professionally [9]. The basic
difference between cognitive and social
constructivism is that the former argues that
thinking precedes language, whereas the latter
supports the exactly inverse approach.
In addition to the primary learning theories, i.e.
behaviorism, cognitivism and constructivism,
several other options about the nature of learning
have also appeared [10]. Humanism, for example,
focuses on creating an environment leading to self-
actualization, where learners are free to determine
their own goals while the teacher assists in meeting
those goals. The experiential theory suggests to
combine both learning about something and
experiencing it, so that learners be able to apply the
new knowledge to real-world situations. Also, the
transformative theory, which is particularly relevant
to adult learners, considers that the new information
can change our world views when paired with
critical reflection, etc.
The role of teaching is to promote the learning of
the corresponding subject. Some decades ago, the
dominant teaching method used to be the explicit
instruction (EI), which is mainly based on principles
of cognitivism. The teacher is in the “center” of this
method and tries with clear statements and
explanations of the teaching context and by
supported practice to transfer the new knowledge to
students in the best possible way [11]. The main
criticism against EI is that it may prevent conceptual
understanding and critical analysis [12]. Many
educators, therefore, adopting ideas of
constructivism, enriched the EI with a series of
challenging questions so that to keep an active
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discourse with students, as a means to promote
critical thinking [13].
Constructivism and the socio-cultural theories for
learning have become, however, very popular
during the last decades as a basis for teaching,
especially among teachers of the elementary and
secondary education. New teaching approaches have
been introduced, like the problem-based learning,
the inquiry-based learning through creative
exploration, the formation of virtual CoPs among
students and teachers, etc.
A typical teaching method developed across
these lines is the “5 E’s” instructional treatment
[14]. The acronym “5 E’s” is due to the five
successive phases of that treatment including
engagement, exploration, explanation, elaboration
and evaluation. The “5E’s” method promotes the
fruitful interaction among students and teachers and
facilitates the production of the new knowledge on
the basis of prior knowledge and experiences.
3 Computers and Artificial
Intelligence in Education
In this section we discuss briefly the extensive use
of computers and methods of AI in Education
during the last years, as well as the benefits and
limitations of the artificial with respect the
traditional teaching and learning methods.
Computers provide through the Internet a wealth
of information to teachers and learners, while suitably
designed by the experts software packages, usually
referred as Smart Learning Systems (SLS’s), give to
the instructor the opportunity to apply innovative
teaching and learning methods in the class, like the
APOS/ACE instruction, the flipped learning, etc., that
increase the student imagination and problem solving
skills [1, 15-22].
The ontologies in computer science are
knowledge-based intelligent systems designed to
share knowledge among computers or among
computers and people. Apart from helping the
instructor in the search of learning materials and
pedagogical resources in the internet, ontologies are
also useful for the evaluation of the students’
learning performance and for recommendations and
grouping of them based on their learning behavior
and skills [23-24].
An effort started during the 1980’s to re-create
the individual tutoring in a computer (adaptive
learning systems). AI focuses in general on
developing personalized curricula based on each
student’s specific needs. A grand experiment is in
progress in China that could change the way that
people learn. Squirrel and Alo7 are two of the first
China’s companies to pursue the concept of an AI
individual tutor [25].
E-learning gives to the learner 365 days per year
access to the learning subject in contrast to the
traditional learning, which is scheduled as a one-time
class and requires the learner’s physical presence.
Another advantage of e- learning is that it can be
used at the same time by a large population spread
throughout the world. The e-learning material, once
developed as a course, could be easily modified in
future for similar uses. Through e-learning students
can learn in their own speed what is important for
them by skipping unnecessary information. In
addition, e-learning is obviously much cheaper than
the traditional one, which involves many extra costs
(travel, boarding, books, etc.) [26]. In concluding, e-
learning appears today as a promising alternative to
traditional classroom instruction, especially in cases
of remote lifelong learning and training, while it can
also be used as a complement of the classroom
learning.
When engaged in the Case-Based Reasoning
(CBR) approach with many past cases available,
students become able to recognize more alternatives
and to benefit from the failures of the others. Cases
indexed by experts will reveal to students suitable
ways of looking at a problem, a thing that they may
not have the expertise to do without the help of a
CBR system. The CBR methodology is useful in
particular for situations where there is much to
remember, because when reasoning analogically one
tends to focus only on the few possible analogous
past cases [27].
A social robot is an AI machine that has been
designed to interact with humans and other robots.
Social robots have been already used for entire job
functions at home by understanding speech and
facial expressions, in customer service, in education,
etc. Two important examples for education are the
robot Tico that has been designed to improve
children’s motivation in the classroom and the robot
Bandit that has been developed to teach social
behavior to autistic children [28, 29].
The impressive advances of AI in the field of
Education outlined above have made a number of
specialists on the subject to be certain that in future
computers and the other “clever” machines of AI
will replace teachers in educating students.
However, although literature experiments have
demonstrated that in certain cases artificial learning
(i.e. learning acquired by using methods and
techniques of AI) can be at least as effective as the
conventional classroom learning, we are not in a
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position to claim that it can replace the traditional
classroom instruction in general [26].
In fact, in contrast to the above-mentioned
advantages, there are also certain limitations of the
artificial with respect to the traditional learning. One
of them is that in the distance learning the queries of
a student cannot be solved instantly, as the physical
presence of the teacher in the classroom guarantees.
Also, students in the classroom are pushed through
the course to learn, whereas not every student finds
e-learning suitable for his or her style. For example,
some students feel bored in front of a computer.
Therefore, although today thousands of online
courses are offered by universities all around the
world, many of them leading to degree or certificate
awards, several uncertain issues and technical
problems have to be further investigated concerning
the effectiveness and status of artificial learning.
4 Connectivism: A New Learning
Theory
The traditional learning theories outlined in section
2 were developed in a time when learning was not
taking place through technology. A common
principle of these theories is that learning occurs
inside a person. In today’s digital environment,
however, we frequently need to act by drawing
information which is stored within a database or an
organization and is manipulated by technology. The
traditional learning theories do not address this kind
of learning, defined as actionable knowledge and
occurring outside of people.
4.1 The Headlines of Connectivism
The need to bridge this gap led to the
development of the idea of connectivism, which
appears as a new theoretical framework to
understand learning in the digital age. Connectivism
was first introduced in 2004 by George Siemens on
a blog post which was published as an article in
2005 [30] and it was expanded by a publication of
Stephen Downes’ [31]. Both works received
significant attention and an extended discourse has
followed since then on the appropriateness of
connectivism as a learning theory and its
technological implications. In 2008, Siemens and
Downes delivered an online course called
"Connectivism and Connective Knowledge" [32]. It
covered connectivism as content while attempting to
implement some of their ideas. The course was free
to anyone who wished to participate, and over 2000
people worldwide enrolled. This reveals the interest
of people for the new theory for learning in the
digital age. Following the central presentations, the
attenders could participate with their choice of tools
to express their own views and remarks. The model
of this course, which was repeated in 2009 and in
2011, was successfully characterized by D. Cormier
and B. Alexander by the term “Massive Open
Online Course” (MOOC).
Connectivism presents a model of learning that
acknowledges the current shifts in society where
learning is no longer an internal activity of the
individual. At its core, is a form of experiential
learning which prioritizes actions and experience
over the idea that knowledge is propositional. Its
central idea is that our ability to learn what we need
for tomorrow is more important than what we know
today. Consequently, when knowledge is needed,
but not known, the ability to plug into sources to
meet the requirements becomes a necessary skill.
Learning is focused on connecting specialized
information sets, and the connections that enable us
to extend our knowledge are more important than
our current state of knowing. The theory of
connectivism is based on an integration of principles
referred to networks, to the science of chaos and the
self-organization theory.
A network can be defined as a system of
connections between nodes, which is based on the
principle that its nodes can be connected to create an
integrated whole. Node is understood to be anything
that can be connected to another node, such as an
organization, a database, images, feelings, etc.
Connectivism sees knowledge as a network and
learning as a process of creating new connections
and expanding the network’s complexity.
Chaos recognizes the connection of everything to
everything. It is well known, for example, the half-
jokingly remark that a butterfly stirring the air today
in Peking could transform storm systems next
month in New York [33, p.8]. In contrast to
constructivism, which states that learners attempt to
foster understanding by meaning-making tasks,
chaos states that the meaning exists and the learner's
challenge is to recognize the patterns which appear
to be hidden.
Self-organization is defined as the spontaneous
formation of well-organized structures, patterns, or
behaviors, from random initial conditions [34, p.3].
Learning as a self-organizing process requires that
the learning system (personal or organizational) can
change its structure in order to be able to classify its
own interaction with an environment.
4.2 Criticisms
The idea of connectivism as a new theory for
learning has drawn various criticisms. The most
important of them are the following:
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Verhagen [35] speaks for the ineffectiveness of a
theory based on “unsubstantiated philosophizing”
and considers connectivism as a rather pedagogical
view.
Kerr [36] claims that although technology affects
learning environments, existing learning theories are
sufficient.
Kop and Hill [37] conclude that while it does not
seem that connectivism is a separate learning theory,
it "continues to play an important role in the
development and emergence of new pedagogies,
where control is shifting from the tutor to an
increasingly more autonomous learner".
Ally [38] recognizes that the world has changed
and becomes more networked, so learning theories
developed prior to these global changes are less
relevant. However, he argues that what is needed is
not a new stand-alone theory for the digital age, but
a model that integrates the different theories to
guide the design of online learning materials.
Chatti [39] notes that connectivism misses some
concepts which are crucial for learning, such as
reflection, learning from failures, error detection and
correction, and inquiry.
Al Dahdouh [40] examined the relation between
connectivism and Artificial Neural Network (ANN)
and the results, unexpectedly, revealed that ANN
researchers use constructivism principles to teach
ANN with labeled training data, whereas
connectivism principles are used to teach ANN only
when the knowledge is unknown.
4.3 New Teaching Approaches
As the popularity of using technological tools
grows, the autonomy of learners and their control
over access to information is continuously
increasing. Several educators developed models of
teacher and learner roles and interaction for our
digital era.
Seely Brown [41], describing learning as an
“enculturation practice”, compares the class with an
atelier and presents the teacher as a master artist
who observes the student activities and draws
attention to innovative approaches.
In Fisher’s [42] model the teacher is compared
with a network administrator whose main role is to
assist learners in forming connections and creating
learning networks.
Bonk [43] presents teacher as a concierge
directing students to resources or learning
opportunities that they may not be aware. The
concierge provides a form of “soft” guidance, either
incorporating traditional lectures or permitting
students to explore on their own.
Siemens [44] compares teacher with a curator,
who instead of dispensing knowledge, creates
spaces in which knowledge can be explored,
constructed and connected. He also notes that
instructional designers, due to the developing
complexity of tools and availability of open
education resources, play an educational role of
directing educators to tools and resources
5 Organization of the Learning
Theories
Ertmer and Newby raised five questions on the
purpose of distinguishing the learning theories [45].
Siemens [44], by answering these questions for each
theory provided a framework for organizing and
comparing the three primary traditional learning
theories outlined in section 2 (behaviorism,
cognitivism, constructivism) together with
connectivism. Ertmer’s and Newby’s questions and
the Siemens’ answers for the four theories in the
series that they have been previously mentioned are
the following:
1. How does learning occur?
- Through observable behavior (what occurs
inside the learner is a “black box activity”)
- Structured, computational, through mind
activities
- Social, meaning created by each learner
(personal) as a result of social influences.
- Could be outside the learner distributed
within a network, social, technologically
enhanced, recognizing and interpreting
patterns
2. What factors influence learning?
- Nature of reward, punishment, stimuli
- Existing schema, previous experiences
- Engagement, participation, social, cultural
- Diversity of network, strength of ties, digital
technologies.
3. What is the role of memory?
- The hardwiring of repeated experiences,
where reward and punishment are most
influential
- Encoding, storage, retrieval
- Prior knowledge remixed to current context
- Adaptive patterns, representative of current
state, existing in networks
4. How does transfer occur?
- Stimulus, response
- Duplicating knowledge constructs of the
learner
- Socialization, constructing the new with the
help of the previous knowledge
- Connecting to (adding) nodes
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5. What types of learning are best explained
by this theory?
- Taskbased learning
- Reasoning, clear objectives, problem
solving
- Social, vague (ill defined)
- Complex learning, rapid changing core,
diverse knowledge sources
This framework enables the user to obtain his
(her) own conclusions about the philosophy, the
advantages and disadvantages of each of the
examined learning theories.
6 Conclusion
The continuously increasing use of the new
technologies in Education has changed significantly
the landscape around learning, which nowadays can
take place outside the individual in the form of
actionable knowledge.
From the discussion performed in this paper, our
conclusion is that none of the existing theories can
stand alone as a complete theory for learning. In
fact, behaviorism attempts to determine and
understand learning with respect to its outer
indications on the individual’s behavior, cognitivism
focuses on the study of the internal mechanisms of
the human mind for acquiring learning and
constructivism turns the attention to the suitable
ways for conquering learning. All these theories do
not address the learning taking place outside people
in our digital era and connectivism attempts to
bridge this gap. Our belief, however, is that the
combination of all these theories provides an
adequate framework to study and understand the
process of learning. In particular, and despites the
various criticisms that have been drawn,
connectivism seems to stand satisfactorily as a
complement of the traditional learning theories for
the digital era. At any case, further research is
needed for the correlations and ties of connectivism
with the traditional learning theories, as well as for
the new roles that teachers and learners are expected
to play in our digital era.
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WSEAS TRANSACTIONS on ADVANCES in ENGINEERING EDUCATION
DOI: 10.37394/232010.2022.19.8
Michael Gr. Voskoglou
E-ISSN: 2224-3410
79
Volume 19, 2022