Assessing Consumers’ Acceptance of AR Wayfinding for Indoor
Shopping Navigation in Singapore
AHMAD SAID1, ZUN ER ANG2, YULITA HANUM P. ISKANDAR2
1International Business Management Program, Management Department,
Bina Nusantara University,
Jakarta,
INDONESIA
2Graduate School of Business,
Universiti Sains Malaysia,
Penang,
MALAYSIA
Abstract: - This study investigates consumers’ acceptance of Augmented Reality (AR) Wayfinding for indoor
shopping navigation toward consumer behavioral intention. This study suggested a conceptual model
investigating major determinants of users’ behavioral intention through the UTAUT model. In this study, 175
respondents were selected using a purposive sampling technique, and a survey method distributed via Google
form was used to collect data, then analyze the collected data from the respondents via SmartPLS (Partial Least
Squares Structural Equation Model. The results revealed that two determinants have a positive and significant
relationship with behavioral intention to use the indoor AR wayfinding system application; they are facilitating
conditions and performance expectancy. Furthermore, Effort expectancy (EE), social expectancy (SE), and
privacy risk (PR) were found to have an insignificant relationship with the behavioral intention of adopting an
AR wayfinding system. Software development in Singapore has reliable, secure technologies and policies that
protect personal information, which would lower consumers’ perceived privacy risks.
Key-Words: - Augmented reality; Wayfinding; Indoor Navigation; shopping navigation, Unified Theory of
Acceptance and Use of Technology, Technology
Received: May 12, 2022. Revised: August 16, 2023. Accepted: September 17, 2023. Available online: October 19, 2023.
1 Introduction
Navigation in indoor commercial buildings can be
difficult due to the complexity of physical
environments, lack of visual access to particular
landmarks, incongruent floor layouts,
incomprehensible signage, and disorienting
staircases. Indoor augmented reality (AR)
wayfinding application systems can overlay the
directional signs onto the real-world setting captured
from the mobile camera sensors and recommend the
most time-saving and efficient route options. The
accuracy of the application allows users to avoid
routes with crowds such as in the airport so the user
can reach the specific gate smoothly or to the
specific bed or department in a hospital. Wayfinding
navigation system-related studies on different
locations have been conducted their research in the
Czech Republic at Ostrava, [1], meanwhile in
Austria, [2], and in Iran at Tabriz, [3].
Indoor AR technology is not only able to help
the user find their direction, destination, and
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location with less time but also with less cognition
load. The majority of consumer-based research on
AR in retail concludes that most of the consumer
has a positive response towards retail with AR
technology, [4]. The shopping experience has
significantly enhanced with the AR technology,
many promoting relevant such as marketing
outcomes help to reduce uncertainty from
consumer’s decision, [5], [6], [7], and boosting the
inclination to purchase, [8], [9], develop stronger
customer loyalty to the services and products, [10],
and facilitate consumer to perceive the brand value
and positive relationships, [11], [12]. AR can
improve the consumer’s shopping experience by
giving them a hedonic and utilitarian value, and also
further enhance their decision-making process, and
lead to the ultimate positive behavioral intentions,
[5], [13], [14], on any stages of the consumer
shopping journey throughout the day, [15], [16].
Nonetheless, consumer adoption of AR technology
in retail is slow. This is due to the fact that most
businesses from big corporation groups to small
retailers are still cautious and observing the market,
[17], [18]. With current findings, technical
limitations and privacy risk concerns might hurt AR
wayfinding on the shopping experience, [8], [10],
[13], [19].
From this context, this study seeks to clarify the
direct effect between the independent variables and
the user's behavioral intention to use, aiming to
assess the purpose of adopting this service to face
the wave of AR technology in indoor wayfinding.
This study is different from other authors as the
UTAUT base theory will be used as a starting point.
To meet the technological challenges and structure
the market, assessing the intention of the consumers
in adopting new technology is crucial. The lack of
research about behavioral intention to use indoor
AR wayfinding system applications is
understandable. The wave of AR technology only
started in recent years, and the idea of wayfinding is
still fairly niche. Thus, researchers have an
opportunity to study this phenomenon. Hence, to
explain and fill in the gaps in the existing findings,
UTAUT theory and privacy risk variable are used to
evaluate the relationship between the user
behavioral intentions to use the indoor AR
wayfinding system application.
2 Literature Review
According to the Singapore Tourism Board, [20], AR
Wayfinding will debut as a personal guide to direct
visitors to specific destinations while also providing
relevant information and customized virtual ad
billboards directly to their mobile devices. This might
make navigating, purchasing, or playing gaming
more enjoyable for customers. The upgrade generates
a good and effective style of consumer contact by
meeting the instant needs of users innovatively. As
most of the current studies have concentrated on AR
only, particularly in wayfinding, there isn't much
information that has been released about factors
affecting consumers' behavioral intention to use
indoor AR wayfinding applications.
A study identified the factors that influence
wayfinding in complex environments and developed
an AR-based wayfinding system based on user
experience and requirements, [21]. AR-based
navigation systems have been found to enhance
human indoor cognitive map development and
wayfinding performance, [22]. A navigation and AR
system has been developed for visually impaired
people, which includes a localization system based
on ARKit and a machine learning identification
mechanism, [23]. An adaptive wayfinding
information system based on real-time cognitive load
measures has been found to be effective for
emergency indoor wayfinding, [24]. The correlation
between spatial ability skills and wayfinding
performance using AR-based wayfinding systems
has been explored, [21]. AR-based wayfinding
systems can be effective in reducing navigation time
in complex environments and enhancing wayfinding
performance. Additionally, AR-based systems have
been developed for visually impaired people and
emergency indoor wayfinding.
With reference to the top (20) twenty free
application traffic and GPS navigation apps in the
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year 2022, Google Maps is the Top 1 among the rest
of the applications. The strength of Google Maps is
its ability to work both online and offline. Google
Maps allows users to check their route with options
from a location to a destination, featuring real-time
traffic conditions such as accidents, roadblocks,
floods, and other interruptions you might face during
the journey or giving an alternative option to reroute
your journey. Just recently, Google Maps' Live View
feature is now available in Singapore, and it can
auto-update from most of the iOS and Android smart
mobile devices platforms. You can get directions in
the actual world and on a tiny map at the bottom of
your screen using Live View. During the walking
portion of any trip, you can use Live View navigation.
Enter a destination in the search field or tap it on the
map. To assist Maps in finding your location, follow
the on-screen instructions. Therefore, this is a good
time to examine the variables that may gain insights
into the importance of AR wayfinding usage in
consumers' indoor shopping navigation experience.
2.1 Research Hypothesis
There is a wide range of theoretical models that have
been developed to evaluate consumers' usage
intentions with regard to new technology and the
actual use of new technology. An example is Davis'
Technology Acceptance Model (TAM), which is a
well-known model introduced in 1989. The TAM
model has been validated and is often used in mobile,
wearable health-care-related technology, [25], [26],
[27], [28], and also in Management Information
Systems, [29]. However, the TAM alone is still
unable to determine the reception of new
advancements on the grounds, and certain crucial
factors such as social effect in genuine circumstances
are left out of the model, [30].
Then, in 2003 Venkatesh theorized an enhanced
and more comprehensive model for this called the
Unified Theory of Acceptance and Use of
Technology (UTAUT). This is a new IT acceptance
theory consisting of 4 independent variables that will
influence a users behavioral intention to use
technology: performance expectancy (PE), effort
expectancy (EE), social influence (SI), and
facilitating expectancy (FE). In this research, the
aforementioned factors will help to examine the
consumers intention on AR wayfinding. As a
starting point, performance expectancy refers to the
degree of perception of the technology's usefulness
for improving the performance of usage. Next, an
effort expectation is a measure of the ease with which
a technology can be used. Third, social influence
refers to the degree to which the individual believes
that significant others are expecting him or her to use
a new technology. A facilitating condition, on the
other hand, can be defined as the probability that an
organization and technical infrastructure exist to
provide the capability to use technology. UTAUT has
been introduced to explain information technology
adoption and usage and also has been applied to
examine the consumers intention to use Global
Navigation Satellite System, [2], Location Based
System, [29], and Medical Wearable Devices, [30].
Nevertheless, the key concern in the study is that
UTAUT may be unable to completely account for the
consumers behavioral intention.
The study, [31], justified that there is a trend
and also increased the use of variables and external
theories in the studies to explain the adoption and
use of technology alongside the UTAUT framework.
A few studies utilized all constructs but without
considering the moderating factors and many others
merely partially utilized some constructs, while
others applied all constructs but without considering
the moderating factors. Moreover, a majority of the
articles that cited the model did so to support an
argument and not to use it effectively. Moderators in
UTAUT were frequently dropped from most of the
studies from, [32] because most of the previous
researchers found that there may not be any
variations in the moderator for the use of new
technologies. However, [32], suggested that future
researchers can also include perceived risk along the
UTAUT model as an additional variable to examine
the direct effect of new technology adoption which
is aligned with the comprehensive literature review,
[33].
When it comes to mobile technology such as AR
or LBS, privacy remains a key concern to consumers.
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The study, [34], expressed that because of the misuse
of location information, location-based services
technology has increased the possibility of privacy
violations. In an AR technology and application
context, the perceived and real violations of privacy
concerns remain strong from consumers, [35]. Hence,
integrating the UTAUT theoretical framework with
Privacy Risk would offer a more comprehensive view
of consumer behavioral intention to use indoor AR
wayfinding systems. Therefore, this study will follow
UTAUT as the key theoretical foundation in the
formation of a theoretical model that examines the
behavioral intention to use the indoor AR wayfinding
system.
2.2 Facilitating Conditions
The term facilitating conditions is used to describe an
individual’s belief in the technical infrastructure to
use technology. It reflects the perceptions of external
constraints on behavior created by resource and
technology-facilitating conditions, [36]. Support staff
and guidance availability were highlighted as
assisting users in overcoming technology issues, [37].
The facilitating conditions for this finding
constructed and focused on a technological
environment that is designed to reduce the obstacles
and allow users to use the AR wayfinding system
application capabilities and features more easily. Also,
the AR wayfinding system in the smart mobile device
may be considered an assistant in the shopping mall.
This would benefit from facilitating conditions that
are linked to user behavioral intent. Therefore, the
following proposition can be formulated:
H1: Facilitating conditions positively influence the
behavioral intention of adopting an AR wayfinding
system.
2.3 Performance Expectancy
Performance Expectancy ranks as the most
significant factor to influence consumers’ behavioral
intention in using AR shopping applications, [38]. In
the absence of an AR wayfinding application in
Singapore, the results will not be manifested. The
empirical findings of this study reveal that user
performance expectations are the most important
element in deciding whether or not to use AR
Wayfinding technology from other AR-based
applications such as mobile games and shopping
apps. Therefore, the following proposition can be
formulated:
H2: Performance expectancy positively influences
the behavioral intention of adopting an AR
wayfinding system.
2.4 Effort Expectancy
Another strong predictor in the UTAUT model is
effort expectancy to analyze user behavioral intention
for new technology adoption. As per findings from,
[39], using new technology tends to increase
individuals' effort expectations, and they believed
that the easier the individuals believed in the
smartwatch usage, their intention to use this new
technology device would get as well. A study from
[30], also concludes that if one’s effort expectancy for
smartwatches is greater, the individual’s behavioral
intention to use the smart watches as their own fitness
and health monitoring device will increase. As effort
expectancy is directly related to the fact that the user
is using an AR-based application, [38]; minimizing
the cognitive overload is a key factor in the AR
wayfinding system. Therefore, the following
proposition can be formulated:
H3: Effort expectancy positively influences the
behavioral intention of adopting an AR wayfinding
system.
2.5 Social Influence
The layman's term for social influence means the user
perceives importance from other people such as
family, friends, and artists. In recent years,
location-based social network platforms have been
gaining popularity. A positive relationship between
social influence factors in the prediction of
behavioral intention, [39]. The qualitative interviews
from, [40], revealed that location-based social
networks not only tend to change users’ mobility
patterns but also able to influence how other users
experience technology. As a result, individuals are
more likely to decide to use new technologies after
considering other people's opinions and the following
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proposition can be formulated:
H4: Social influence positively influences the
behavioral intention of adopting an AR wayfinding
system.
2.6 Privacy Risk
In this context, privacy risk is the degree to which
the individual believes he or she has control over the
gathering and use of their personal information, even
after it has been exposed. There have been studies
that looked at the effects of privacy risks on
behavioral intentions in the context of location-based
services, but only a small amount of research
especially in the leisure and shopping malls context
have been conducted on the effectiveness usage of
the augmented reality and also the privacy concerns.
One of the AR Google Glass research from, [41],
points out that society is already moving in the
direction of data sharing, and it eventually must
adopt a new privacy policy stating, ‘I think that is
where we are going anyway, and people will get
used to it. In the e-commerce context, privacy
concerns have a negative impact on behavioral
intention, [42]. As AR wayfinding systems are also
part of the location-based services (LBS), [29]. Due
to the need to disclose a user's location information
to use LBS, [29], believes that LBS may pose a
significant risk of privacy infringement. Having
identified four categories of privacy, [43],
categorizes them as location privacy, electronic
communication privacy, individual Info information
privacy, and public place privacy. As people use their
devices in public, there is a risk of being filmed or
recorded in public by random people and it has
become an extremely inevitable issue. Therefore, the
following proposition can be formulated:
H5: Privacy risk negatively influences the
behavioral intention of adopting an AR wayfinding
system.
3 Research Method
3.1 Research Design/Sampling Procedure
The current study aims to explore the user behavioral
intention to use AR wayfinding applications. The
literature review was used to find the existing gap in
the literature, to explore and define the variables, and
to develop the hypothesis. The theoretical research
framework considers facilitating conditions,
performance expectancy, effort expectancy, social
influence, and privacy risk as the independent
variables (IVs), and behavioral intention as the
dependent variable. A quantitative approach is
adopted for this research. To determine the sample
size for this study, the G*Power software was utilized
and it indicated that the minimum sample size for the
current study is 138 (effect size: 0.15; power: 95;
number of predictors: 5). Google forms were
distributed to the target respondents via WhatsApp
and Facebook. The data collection for this study was
carried out from 2nd February 2022 until 2nd May
2022. The study successfully gathered a total of 175
valid responses from shoppers in Singapore.
3.2 Measurement
All of the measurement items used in this study were
adapted from the previous related studies to ensure
the validity of the constructs. Construct validity is a
critical measurement concept in research
methodology that assesses the quality of how the
theoretical construct is measured. It demonstrates
that the research method or test measures the concept
it claims to measure. To ensure the validity of a
construct, researchers use several measurement
items. Researchers articulate a set of theoretical
concepts, develop ways to measure the constructs
proposed by the original theory, and test the theory
empirically, [44]. It is important to recognize and
counter threats to construct validity for a robust
research design. The most common threats are poor
operationalization, experimenter expectancies, and
subject bias, [45]. Poor operationalization refers to
the failure to define the construct clearly and to
measure it accurately. Experimenter expectancies
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refer to the researcher's expectations influencing the
results. Subject bias refers to the participants'
expectations influencing the results, [45].
Section 1 collects demographic data of the
respondents and helps to ensure the respondents are
shoppers in Singapore who are aged 18 years and
above and have not experienced augmented reality
wayfinding applications. Section 2 is related to the
variables respectively. Privacy risk was adapted
from, [46], and the questionnaires incorporated a
five-point Likert scale ranging from one to five,
where 1 = Strongly Disagree, 2 = Disagree, 3 =
Neutral, 4 = Agree, and 5 = Strongly Agree.
Meanwhile, variables for Performance Expectancy,
Effort Expectancy, and Social Influence were
adapted from [47], Facilitating Conditions, [39], and
Behavioral Intention, [48], incorporating a
seven-point Likert scale ranging from one to seven,
where 1 = Strongly Disagree, 2 = Disagree, 3 =
Slightly Disagree, 4 = Neutral, 5 = Slightly Agree, 6
= Agree, and 7 = Strongly Agree. The items used to
measure the variables are presented in Table 1
(Appendix). After completing the data collection
process, SPSS and SMART-PLS were used to
analyze the data collected. The partial least
squares-structural equation modeling (PLS-SEM)
approach was chosen for this research.
4 Research Findings
4.1 Demographic Profile of Respondents
This study adopted a qualitative approach.
Purposive sampling was used to filter and ensure the
respondents live in Singapore, are 18 years old and
above, and have not experienced augmented reality
(AR) navigation applications previously. There were
in total 175 respondents who responded to the
research survey that was distributed via Google
Forms. Table 3 summarizes the demographic profile
of the respondents. This research received 68% of
responses from males and 32% of responses from
females, 49.2% had at least a bachelor’s degree or
higher, meanwhile, 38.3% of the respondents had a
diploma and only 12.6% had a secondary school
qualification. More than half of the respondents
used non-AR navigation applications at least once a
day (70.9%), and only 17.1% of
The respondents used the non-AR navigation
application multiple times weekly, and 12% of
respondents used the non-AR navigation application
less than once weekly. In terms of smart devices,
50.3% of the respondents used Android, 41.7% were
iOS device users and 8% used a Microsoft device.
Regarding confidence in mobile applications, almost
all of the respondents (98.9%) have confidence in
the mobile applications they use, and (1.1%) of the
respondents are not confident about the mobile
applications that they use. Table 2 (Appendix)
summarizes the demographic profile of the
respondents in Singapore.
4.2 Measurement Model
Discriminant validity and convergent validity are
the measurement models that were assessed in the
study. HTMT is a method to evaluate discriminant
validity, which is one of the most significant
components of model evaluation, [49]. If the HTMT
value is below 0.85, it demonstrates that
discriminant validity has been established between
two reflective constructs. The result of the HTMT
ratio for data tabulated in Table 3 shows that all the
upper threshold values are less than 0.85. Therefore,
discriminant validity was ascertained. The HTMT
ratio values shown in Table 3 range from 0.261 to
0.779. Furthermore, the highest HTMT ratio has a
value of 0.779, which comes from PerEx and Behan,
and the lowest HTMT ratio is owned by PriRis and
PerEx, with a value of 0.261.
Factor loadings, average variance extracted
(AVE), and composite reliability (CR) were used to
determine if the measurement model had convergent
validity. In the following Table 4, we can find that
the factor loadings were all greater than 0.7, which
were undertaken, [50]. Next, Composite Reliability
above 0.7 or above was considered satisfactory, and
AVE obtained 0.5 or higher is acceptable, [50]. As a
consequence, all the convergent validity criteria
were met in this finding. In general, the Loading
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value of convergent validity ranges from 0.7 to 0.9,
with the highest Loading value being in the PriRisk
variable. Then, the lowest value is in the SocInf
variable. Cronbach's Alpha, rho_A, and Composite
Reliability (CR) values range from 0.9 to 0.9, with
the highest value being the BehInt variable and the
lowest value being the PerExp variable. Then, the
Average Variance Extracted (AVE) value has a
lower value range than the others, namely 0.7 to 0.8,
with the highest value being in the BehInt variable
0.841 and the lowest being 0.728 in the PerExp
variable.
Table 3. Discriminant Validity Using HTMT Ratio
BehInt EffExp FacCon PerExp PriRisk SocInf
BehInt
EffExp 0.689
FacCon 0.699 0.610
PerExp 0.779 0.771 0.561
PriRisk 0.299 0.386 0.449 0.261
SocInf 0.614 0.614 0.766 0.573 0.365
4.3 Common Method Bias
SPSS 22.0 common method bias with Harman’s
single factor has been used in the study to test all the
questionnaire findings to ensure that there is no
common method bias in the findings. Typically the
measurement bias in the questionnaire is due to not
measuring the construct directly, but rather the
measurement method. The threshold level of 50%
and based on the finding there is only 45.345% (less
than 50%) of variance for the first factor as shown
in Table 5, [51]. In general, the variance value varies
from 0.076% to 45.345%, with a total component of
20. In addition, the Cumulative value also has a
value range from 45% to 100%. The variance value
is the opposite of the cumulative value. In other
words, the greater the variance value, the smaller the
cumulative value. However, this does not apply to
the variation and cumulative values of component 1.
For instance, the variation value of component 2 is
13.79, which is a high value and has a small
cumulative value of 59.14%.
4.4 UTAUT Structural Model
Fig. 1: Structural Model
Bootstrapping procedures were tested with a
resample of 5,000 to assess all the relationships
between the structural model (Figure 1), and its
corresponding beta ) and T values, [52]. As seen
in the results in Table 3 (Appendix), facilitating
conditions = 0.331, t = 0.092, p = 0.000) and
performance expectancy = 0.383, t = 0.097, p
=0.000) were found to have a positive and
significant relationship with intention to use indoor
AR wayfinding system application. However, effort
expectancy, privacy risk, and social influence
showed no significant relationship to the use of
indoor AR wayfinding system applications.
Studies have shown that AR-based wayfinding
systems can significantly reduce the time required for
navigation in complex environments,
[21]. Additionally, research has explored the
correlation between spatial ability skills and
wayfinding performance using AR-based
wayfinding systems, [48], [49], [53]. Other studies
have investigated the impact of navigation aids on
wayfinding performance and perceived workload in
indoor-outdoor campus navigation, [54]. Overall,
while the intention to use indoor AR wayfinding
system applications may not be influenced by certain
variables, the use of AR-based wayfinding systems is
effective in reducing navigation time in complex
environments. This gives support for Hypothesis 1
and Hypothesis 2, whereas Hypothesis 3,
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Hypothesis 4, and Hypothesis 5 were rejected (Table
7, Appendix).
5 Discussion
Facilitating conditions (FC) show a positive and
significant relationship between behavioral
intentions to use the indoor AR shopping wayfinding
application. This positive result gives an explanation
that the indoor AR wayfinding system results from
not only the degree of technical resources or
knowledge but also whether the consumer tries to
solve the problem on his or her own or relies on
others should be considered in solving technical
problems.
On the other hand, performance expectancy (PE)
likewise has an incredible effect impact the
consumers behavioral intention to use the indoor AR
shopping application which is also aligned with the
finding of [38]. This implies that promoting the
function and convenience of indoor AR wayfinding
systems should be paramount. Therefore, retailers
and operators should develop strategies to promote
the benefits of AR wayfinding not only to individual
consumers but also to other stakeholders who may
affect them.
Nonetheless, effort expectancy (EE) was viewed
not as fundamentally related to behavioral intention
to adopt an indoor AR wayfinding system application,
which contrasted with the finding of [30], and the
outcome could be additionally explained that the
majority of the respondents are tech-savvy and have
an elevated degree of information on media
innovation. According to the data collected, they
perceived that the AR wayfinding system application
was simple and didn't require a lot of exertion.
Furthermore, social expectancy (SE) was found
to have an insignificant relationship with the
behavioral intention of adopting an AR wayfinding
system. This means that respondents’ family and
friends’ opinions will not influence them to adopt an
indoor AR wayfinding system application.
Individuals change their attitudes to increase opinion
differences to negatively evaluate others, [55].
The added variable of privacy risk (PR) was
also found to have an insignificant relationship with
the behavioral intention of adopting an AR
wayfinding system. The studies of privacy risk on
users for new technology acceptance have limitations
in integrating various types of risks into a single
concept and measuring their influence. In this respect,
this study contributes to a more complete
understanding of Singaporean consumers on AR
wayfinding navigation usage by extending the
UTAUT model by focusing on privacy risk. Software
development in Singapore has reliable, secure
technologies and policies that protect personal
information which would lower consumers’
perceived privacy risks. Moreover, the benefit from
that is Singapore has a robust regulatory framework
for intellectual property (IP) protection, [56]. This
can help protect consumers' personal information
from being misused or stolen by unauthorized
parties. Singapore has a Model Framework for AI
Governance that guides to helps organizations
navigate the complex ethical questions that often
arise when AI technologies and solutions are
deployed, [57]. This can help ensure that consumers'
personal information is used ethically and
responsibly.
Finally, two of the Hypothesis statements are
accepted. Those can be associated with AR-based
wayfinding systems can provide clear and legible
environmental information, and facilitate the
cognitive process of route strategy by overlaying the
routing. This can make it easier for users to navigate
complex environments, such as shopping centers and
airports, [21]. This can save time for users and make
the navigation process more efficient. In addition, the
use of AR-based wayfinding systems can enhance
visitors' overall experience in indoor shopping malls
and other public spaces, [58]. This can create a
positive perception of the technology and increase
the likelihood of adoption. This can create a positive
perception of the technology and increase the
likelihood of adoption. Moreover, AR-based
wayfinding systems can improve wayfinding
performance in existing healthcare facilities, [59].
This can help patients and visitors navigate
healthcare facilities more easily and efficiently.
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Wayfinding can help create a more equitable
environment and improve social cohesion by
supporting local amenities and designing information
to be accessed by all, [60]. This can benefit the
community as a whole.
6 Implications
The objective of this research was to identify the
direct effect between the independent variables and
the user's behavioral intention to use the indoor AR
wayfinding technology. In terms of theoretical
contributions, this study helps the readers or new
researchers to better grasp the general factors
affecting the intention to use the indoor AR
wayfinding system application by using the UTAUT
theory. To the best of the researcher’s knowledge,
this research is one of the first study in of indoor AR
wayfinding system applications in Singapore by
using a base theoretical framework to investigate the
market. This study could also serve as a reference
for future researchers with the technology topic
related to location-based services, mobile banking
services, augmented reality, and wayfinding
services.
This research helps to provide insights into the
strategic development of digital leaders in Singapore
to lead and ensure the success of the digital
transformation aligned with the ultimate goal of
making Singapore a regional market producer. As a
leader, marketers, and brand managers in
developing technology systems, there is a need to
establish market positioning not only based on the
current trends but also include useful niche markets
that will potentially allow them a competitive
advantage over other businesses or countries. Hence
this study will help to raise the awareness of the
indoor wayfinding application in Singapore. Service
providers and/or application developers can design
the application system to have more innovative
features and also include the factors that have been
established in the results to enhance and fulfill
consumers’ demands.
7 Conclusion
This study endeavored to analyze the direct
connection between factors affecting the intention to
use the indoor AR wayfinding system application by
using the UTAUT theory. The findings have
uncovered that facilitating conditions, and
performance expectancy have a significant positive
relationship to influencing user’s behavioral
intention to use indoor AR wayfinding system
applications. Along with providing the necessary
assistance, these aspects will particularly enhance
the likelihood of adopting the AR wayfinding
system in an indoor retail context.
8 Limitations and Future Studies
Three limitations can be identified in this study. First,
there are not many AR wayfinding navigation
applications available on the app store. It is
recommended that researchers use qualitative and
quantitative techniques as a mixed method to have a
more in-depth understanding. Next is about the
location. The current study is in Singapore but
without any particular focus area. Future research
could be based on a specific location such as a central
business district or central area of an upscale
shopping area in Singapore to compare AR
wayfinding across different demographics of users
(business use versus casual use) to increase the
variety of perspectives and to improve validity.
Lastly, the current study primarily collected data
from people living in urban areas who were able to
operate the AR wayfinding application with their
ICT knowledge and skills. To capture a more holistic
view, future studies should also include respondents
who live in rural areas.
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APPENDIX
Table 1. Measurement Items in Questionnaire
Variable(s)
Measurement Items Adopted from
Performance
Expectancy
I find the AR wayfinding application useful for indoor shopping navigation.
[47]
Using an AR wayfinding application would enable me to take action related to my indoor
shopping navigation more quickly.
Using the AR wayfinding application improves the quality of my indoor shopping navigation.
Effort
Expectancy
Learning how to use AR wayfinding applications for indoor shopping navigation is easy for me.
[47]
I find it an easy-to-use AR wayfinding application for indoor shopping navigation.
It is easy for me to become skillful at using AR wayfinding applications for indoor shopping
navigation.
Social
Influence
People who are important to me would think that I should use an AR Wayfinding application for
indoor shopping navigation.
[47]
People who influence me would think that I should use an AR Wayfinding application for indoor
shopping navigation.
People whose opinions are valued by me would prefer that I use an AR Wayfinding application
for indoor shopping navigation.
Facilitating
Conditions
I have the resources necessary to use AR wayfinding applications for indoor shopping navigation.
[39]
I have the knowledge necessary to use AR wayfinding applications for indoor shopping
navigation.
AR wayfinding application is compatible with other technologies I use.
I can get help from others when I have difficulties using AR wayfinding applications for indoor
shopping navigation.
Privacy
Risk
By using an AR wayfinding application, I am at risk of infringement of my privacy.
[46]
By using an AR wayfinding application, I am at risk of my personal information being collected
excessively.
By u
sing an AR wayfinding application, my personal information is at risk of being accessed by
unauthorized people.
By using an AR wayfinding application, my actions are at risk of being tracked and monitored.
Behavioral
Intention
I would be willing to use an AR Wayfinding application for indoor shopping navigation.
[48]
I would be willing to use an AR Wayfinding application for indoor shopping navigation if I
possess one.
I would be willing to let an AR Wayfinding application help me navigate indoor shopping.
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Table 2. Summary of Demographic Profile of the Respondents
Variables Category Frequency
%
Gender Male 119 68.0%
Female 56 32.0%
Age
18 - 29 58 33.1%
30 - 39 92 52.6%
40 - 49 21 12.0%
50 and above 4 2.3%
Education
Secondary 22 12.6%
High School or Diploma 67 38.3%
Bachelor’s Degree 61 34.9%
Postgraduate Qualifications
25 14.2%
What kind of smart devices do you use often
iOS 73 42%
Android 88 50%
Microsoft 14 8%
Navigation Application Use Frequency (Non-AR)
Multiple Times Daily 57 32.6%
Once Daily 67 38.3%
Multiple Times Weekly 30 17.1%
Once Weekly 11 6.3%
Once A Month 10 5.7%
Confidence in Mobile Application Use
Extremely Confident 64 36.6%
Confident 79 45.1%
Somewhat Confident 30 17.2%
Not Confident 2 1.1%
Extremely Not Confident 0 0.0%
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Table 4. Convergent Validity
Variable(s) Items Loading CA RhoA CR AVE
BehInt
0.905 0.908 0.941 0.841
BI1 0.912
BI2 0.926
BI3 0.912
EffExp
0.871 0.871 0.921 0.794
EE1 0.892
EE2 0.897
EE3 0.849
FacCon
0.899 0.899 0.930 0.768
FC1 0.861
FC2 0.902
FC3 0.914
FC4 0.825
PerExp
0.813 0.812 0.889 0.728
PE1 0.830
PE2 0.879
PE3 0.849
PriRisk
0.940 0.960 0.957 0.848
PR1 0.866
PR2 0.930
PR3 0.959
PR4 0.926
SocInf
0.828 0.875 0.898 0.748
SI1 0.924
SI2 0.937
SI3 0.717
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Table 5. Total Variance Explained using Principal Component Analysis (PCA)
Component Initial Eigenvalues Extraction Sums of Squared Loadings
Total % of Variance Cumulative % Total % of Variance Cum %
1 9.069 45.345 45.345 9.069 45.345 45.345
2 2.759 13.797 59.141 2.759 13.797 59.141
3 1.620 8.100 67.241 1.620 8.100 67.241
4 1.053 5.267 72.508 1.053 5.267 72.508
5 0.861 4.303 76.811 0.861 4.303 76.811
6 0.717 3.587 80.398 0.717 3.587 80.398
7 0.595 2.975 83.372 0.595 2.975 83.372
8 0.529 2.646 86.018 0.529 2.646 86.018
9 0.405 2.024 88.042 0.405 2.024 88.042
10 0.379 1.893 89.935 0.379 1.893 89.935
11 0.318 1.588 91.523 0.318 1.588 91.523
12 0.270 1.350 92.873 0.270 1.350 92.873
13 0.254 1.269 94.143 0.254 1.269 94.143
14 0.245 1.225 95.368 0.245 1.225 95.368
15 0.222 1.110 96.478 0.222 1.110 96.478
16 0.206 1.028 97.505 0.206 1.028 97.505
17 0.167 0.837 98.342 0.167 0.837 98.342
18 0.130 0.651 98.993 0.130 0.651 98.993
19 0.126 0.628 99.622 0.126 0.628 99.622
20 0.076 0.378 100 0.076 0.378 100
Table 6. Direct Effects
Beta Sample Mean (M) Standard Deviation (STDEV) T Values P Values Decision
FacCon -> BehInt 0.331 0.337 0.092 3.599 0.000 Supported
PerExp -> BehInt 0.383 0.378 0.097 3.960 0.000 Supported
EffExp -> BehInt 0.160 0.140 0.099 1.623 0.052 Not Supported
SocInf -> BehInt 0.061 0.068 0.100 0.608 0.272 Not
Supported
PriRisk -> BehInt -0.023 -0.011 0.070 0.325 0.373 Not
Supported
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Table 7. Hypotheses Testing Results
Hypothesis Structure
Path Hypothesis Statement Finding
H1. FC BI Facilitating Conditions positively influence the Behavioral Intention of adopting an AR
wayfinding system. Accepted
H2. PE BI Performance Expectancy positively influences the Behavioral Intention of adopting an AR
wayfinding system. Accepted
H3. EE BI Effort Expectancy positively influences the Behavioral Intention of adopting an AR
wayfinding system. Rejected
H4. SI BI
Social Influence positively influences the Behavioral Intention of adopting an AR wayfinding
system. Rejected
H5. PR BI Privacy Risk negatively influences the Behavioral Intention of adopting an AR wayfinding
system. Rejected
Contribution of Individual Authors to the
Creation of a Scientific Article (Ghostwriting
Policy)
The authors equally contributed to the present
research, at all stages from the formulation of the
problem to the final findings and solution.
Sources of Funding for Research Presented in a
Scientific Article or Scientific Article Itself
Bina Nusantara University supported this study.
Conflict of Interest
The authors have no conflict of interest to declare.
Creative Commons Attribution License 4.0
(Attribution 4.0 International, CC BY 4.0)
This article is published under the terms of the
Creative Commons Attribution License 4.0
https://creativecommons.org/licenses/by/4.0/deed.en
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