An Online Platform in 3D Virtual Environment, a Tool in
Entrepreneurship Empowerment for Goods and Services Supply Chain
IOANNIS DAGKINIS1, PANAGIOTIS PSOMAS2, ASPASIA VLACHVEI3,
ANDREAS KOSKERIS4, DIMITRIS ZIOUZIOS5, ELTON-ANTONIS FRENGKOU4,
NIKITAS NIKITAKOS1
1Department of Shipping Trade and Transport,
University of the Aegean
Korai 2a, Chios,
GREECE
2Department of Financial and Management Engineering,
University of the Aegean,
Koyntouriotou 45, Chios,
GREECE
3Department of Economics,
University of Western Macedonia,
Kozani,
GREECE
4Computer Technology Institute and Press “Diophantus”,
Patra, Peloponnesus,
GREECE
5Department of Electrical & Computer Engineering,
University of Western Macedonia,
Kastoria,
GREECE
Abstract: - This paper presents a virtual trade platform to promote entrepreneurial spirit and provide a systemic
approach to support businesses and consumers to successfully promote their products and services in
exhibitions through virtual reality, overcoming problems of transport, cost, and weakness for their participation
due to insularity. Several activities were developed in the 3D Virtual World, involving the entrepreneurial spirit
with innovative activities and procedures, increasing opportunities and putting theoretical knowledge into
practice. The S.A.A.T. online expo platform uses 3D virtual reality (VR) to enhance entrepreneurship focused
on the agri-food domain and tourism since it is possible for SMEs to promote products and services by
overcoming distance problems from potential customers and interested investors, easily. According to the
above-mentioned, the online S.A.A.T. expo platform provides some of the main functions of a modern virtual
exhibition, to improve the applications of VR in those fields.
Key-Words: - Virtual reality, virtual environment, virtual market, digital entrepreneurship, platform, agrifood,
goods supply chain.
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1 Introduction
Globalization and world economic growth have
made it simpler to interact and exchange products
and services. With the development of technology
like virtual trading platforms, artificial intelligence,
and computer robots during the past ten years, there
has been a dramatic shift in business models and
investing strategies, [1]. These latest technologies
may result in increased performance, productivity,
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DOI: 10.37394/23207.2024.21.118
Ioannis Dagkinis, Panagiotis Psomas,
Aspasia Vlachvei, Andreas Koskeris, Dimitris Ziouzios,
Elton-Aantonis Frengkou, Nikitas Nikitakos
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and competition and can be a possible tool to meet
the future demand for promoting sustainable
products, [2]. The current technology revolution can
benefit all businesses irrespective of the company
size. For example, by exploiting the technological
developments of virtual reality which can enhance
processes in an SME that can manage business
activities remotely wherever they take place.
These management processes using innovative
technologies can be an important enabler, especially
in cases where proactive or mandatory restrictions
on direct contact exist, as was the case during the
COVID-19 exclusion period of business activities,
[3], [4], [5], [6]. Of course, irrespective of the
restrictions from mandatory social contact
interruption conditions, SMEs may develop their
business activities digitally and adopt virtual
operational processes to improve accessibility to
their online audience, become more competitive,
and by increasing their business performance ensure
their sustainability, [5], [7], [8].
Similar conditions and constraints exist for the
agri-food and tourism business sectors, which are
pillars for the strategic development of European
countries. The development of entrepreneurship in
both of these sectors is a field of employment for a
large proportion of the population, which influences
other sectors, especially in Mediterranean countries,
as well as a source of wealth development in society
as a whole, [9]. It is emphasized that innovative
technologies to promote products and virtual reality
tools can be very helpful in formulating new
frameworks to support entrepreneurship in the agri-
food and tourism sectors, which will be able to
attract potential customers and help them to learn
more effectively to carry out their activities, [10],
[11]. 3D virtual world simulations can overcome
barriers such as distance, space, and human
resources, and can be used for more efficient, safe
and comfortable training. The use of VR in the
promotion of agri-food products can be a means for
the promotion of agri-food products. Many quality
products are produced in areas where it is difficult
and costly to promote them by attending trade fairs,
especially in remote areas.
In this paper, we present a novel virtual world
platform to promote the entrepreneurship of agri-
food producers and tourism enhancement through its
products. It is designed to assist islanders to diffuse
the production activities of highly quality local
products, otherwise, they have to incur large
expenses in transport and participation in live
exhibitions for dissemination of their enterprises.
This virtual world online platform provides the main
functions of a modern virtual exhibition, aiming to
support potential users, such as ordinary visitors
navigating through the stores, and retailers
advertising their products/services.
Users can be of any age, regardless of gender,
and will be able to easily create a virtual
environment of products to be promoted from any
Internet access point, either at home or in the
business. Visiting will also make it easier for people
with disabilities to access traditional showrooms,
thus eliminating accessibility barriers. It can
advance the process of modernizing agricultural
promotion by improving VR applications in the
agri-food and tourism sectors. The platform is well-
suited for both formal and informal learning and has
great potential for further development. The
innovative S.A.A.T online expo platform in a 3D
virtual tour environment will be a pioneering tool
for all existing agri-food and tourism supply chains,
which will enhance the extroversion and
competitiveness, especially of very small businesses
that do not have the opportunity to participate in
trade fairs in physical presence.
Also, very important is the fact that the
promotion of products and services through the
platform skips over the presence of intermediaries,
who have a large intervention in the formation of
the final price, shrinking the profit of the producer.
Finally, especially for the South Aegean Region of
Greece, the platform will be an important
development factor because it overcomes the
problems of transportation, costs, and participation
weaknesses due to the insularity of the Region.
The rest of this paper is organized as follows.
Section 2 describes the virtual technology. Section 3
presents related works and the literature review.
Section 4 describes the innovative online platform
that has been formulated to assist users in exploring
entrepreneurship used in the SAAT project. Section
5 concludes this paper.
2 Virtual Technology
The virtual environment can be described as a
computing system, in which interactions take place,
[12]. A virtual trading environment connects
exhibitors and attendees so that they can
communicate and share information regardless of
where they are physically located, [13]. Through the
Virtual Trade Environment, chat rooms,
videoconferencing, augmented reality, 360-degree
video, virtual reality, 4D, customized digital
presentations, and interactive online product
displays can be used to create interaction between
exhibitors, organizers, and visitors. Using these
tools, organizers can create a virtual media station
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Ioannis Dagkinis, Panagiotis Psomas,
Aspasia Vlachvei, Andreas Koskeris, Dimitris Ziouzios,
Elton-Aantonis Frengkou, Nikitas Nikitakos
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that can be accessed by visitors through a visit to the
physical location or by logging on from home, [13].
Exhibitors have access to visitor details through
registration, and customers have access to the virtual
tour and the necessary brochure download through
contact details. With the help of artificial
intelligence, exhibitors can track visitors and make
use of this data in the future. Virtual trade shows are
equipped with powerful tracking devices that help
exhibitors follow up on the leads they receive.
Multiple visitors can log in at the same time. This
gives them uninterrupted access to participate in
video conferences or chat with exhibitors. A virtual
environment with a high degree of VR and
computer-assisted modes of communication allows
exhibitors to save time and money.
Many new methods of solving problems can be
provided by the emergence and development of VR
technology. One of the greatest key technologies for
the improvement of entrepreneurs in the field of
agricultural products could be the virtual promotion
of agricultural products. The VR technology for
commercial agricultural food and tourism on virtual
shops, we may find that VR is widely applicable and
will create an innovative train of thought and new
ways for agricultural science promotion and
agricultural production. The application of virtual
environments in exhibitions for agri-food and
tourism can be an entrepreneurial use of resources,
simulating the activities of picking, marketing, and
playing to get businesses and visitors to participate
and experience the availability of products easily,
[14].
In conclusion, virtual technology can be applied
to agriculture in the fields of scientific research,
teaching, agricultural resources, planning,
production, distribution of goods, and agricultural
machinery design and manufacturing.
3 Literature Review and Related
Work
The literature review focuses mainly on three
dimensions of advantages of the virtual trade
environment: First, as a marketing tool for
establishing valuable relationships with
stakeholders, to inform and communicate, leading to
the value creation process and third as an online
platform for marketers to create an experiential
event, [15]. Increased sales, reduced costs, access to
new or different markets, brand credibility and
organizational legitimacy are the main motivations
for participating in a virtual trading environment,
[13]. The authors conclude that the future of virtual
trade shows will likely depend on the technological
development of the systems and how they are
integrated into existing technological and strategic
corporate processes for exhibitors and visitors.
The fact is that a focus on technology alone is
not enough, [16]. Virtual marketing capabilities are
necessary to adapt traditional marketing actions to
the virtual environment to gain a competitive
advantage. For instance, the use of virtual
technology in marketing initiatives like trade
exhibitions enables businesses to identify and take
advantage of possibilities through new, difficult-for-
competitors-to-imitating methods that are faster,
more efficient, and less expensive, [17]. Virtual
technology can also help businesses respond to
consumer needs and communicate and interact with
them in real-time. Virtual marketing capabilities
allow a company to create an open, public, and low-
cost global platform with rich content and real-time
data and deploy it widely throughout the supply
chain. These competencies may promote cross-
organizational communication, worldwide reach,
and foreign marketing, which may present
possibilities or obstacles for an individual firm, [18].
Researchers point out that these opportunities can
lead to increased customer loyalty through the
provision of efficient and convenient quality
service, [18]. In other research, it has been
demonstrated that while the physical trade
environment is crucial for human personal
interaction, like the creation of informal contact
networks and face-to-face interactions, the virtual
trade environment is highlighted as a catalyst for
promoting interaction and connection before and
after physical exposure, [19], [20].
With regard to sales-related performance, virtual
trade platforms are still deemed a sales-generating
marketing tool, [13]. Virtual trading platforms
increase the number of sales orders, although they
mention that the exhibitors and the experience of the
customers moderate the relationships between the
activities and the results, [21].
Also, despite the inadequacies of virtual trade
shows, related to characteristics of interaction, the
technology expands the opportunities for companies
to collect, store, and use data, [20], [22]. Thus,
virtual trade fairs outperform live trade fairs in the
areas of gathering and sharing information and
understanding the market, allowing for an efficient
exchange of information between exhibitors and
visitors, [13], [23]. Virtual trade activities have a
positive effect on maintaining the existing customer
base and gaining new customers from the market,
while managing virtual activities such as customer
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Ioannis Dagkinis, Panagiotis Psomas,
Aspasia Vlachvei, Andreas Koskeris, Dimitris Ziouzios,
Elton-Aantonis Frengkou, Nikitas Nikitakos
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acquisition and retention, is a big challenge for
marketers, [13], [24].
The question of whether virtual trade shows
could replace live trade fairs has been extensively
discussed in the empirical literature and there are
conflicting views, [25]. The virtual environment
should be viewed as a setting that can both
strengthen and enable new knowledge links, [26].
The boundaries between geographic scales and
various sources of knowledge are blending more
and more as the relevance of the virtual environment
grows. The idea that the virtual and physical
dimensions are inseparably linked poses new
theoretical and empirical challenges. More research
is needed to understand how innovation processes
and collaborative dynamics unfold at the
intersection between virtual and physical spaces.
Research on the effects of virtual trade shows on
companies and their relationships with each other,
[20], [23], [27], is relatively limited. Little is known
about the platforms where trade shows may take
place and their connections. Particularly, less focus
is given to commercial activities associated with
virtual displays [20], [23]. In addition, studies tend
to focus on one stakeholder at a time, mainly
emphasizing the side of exhibitors and neglecting
visitors and organizers, [20], [27], [28]. The further
stressed development of measurement for the
effectiveness of the virtual trade environment, [13].
As the number of studies is very limited, further
investigation can be made on developing, validating,
and establishing more generalizable constructs to
enrich this field. Future research can employ
objective measures for capturing outcomes more
vividly. Along with objective measures, researchers
can also investigate non-sales and non-financial
exhibition objectives, such as information
acquisition, relationship improvement, corporate
image, and the motivation of employees, [21].
4 An Application Case of Virtual
Agri-food and Tourism Expo
Platform
4.1 Online Expo Platform
S.A.A.T.'s online expo platform provides the main
functions of a modern virtual exhibition, aiming to
support potential users, such as ordinary visitors
navigating through the stores, and retailers
advertising their products/services. In the following
section, we will describe the technical and
functional specifications of the online platform,
which consists of two different applications, a 3D
and a Web application Figure 1, Figure 2.
Fig. 1: Virtual exhibition
Fig. 2: Virtual navigation through the stores
4.2 3D Virtual Environment
The SAAT platform, [29], development is a 3D
virtual environment using Unity3D (v.2019.4),
which was later built and published in WebGL, [30].
WebGL is a JavaScript API that renders 2D and 3D
graphics in a web browser. With the Unity WebGL
build option, we can run Unity content in a web
browser. Throughout the 3D project development,
the Scripting Runtime version was .NET 4.6
equivalent, the C# compiler was Rosly, [31] and the
C# language version used was v7.3.
The 3D virtual environment consists of three
scenes: Loading, Login, MainApp. In the first scene
(“Loading”), the connection to the server (using
PUN), [32] is made, and then we go to the second
scene (“Login”), displaying the roles a user can
enter the mall. The user roles are Guest, Retailer,
and Admin. The first two categories of users enter
the same "room" so that they can have visual contact
with each other. The latter category redirects to the
admin web application interface. Finally, we are
transferred to the final scene (“MainApp”) where we
enter the virtual environment of the “mall”.
In the Loginscene, the user can enter the mall
as a guest (i.e., any user visiting the agro-food and
tourism stores) and have free access to the online
platform and visit the stores of the virtual mall.
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Ioannis Dagkinis, Panagiotis Psomas,
Aspasia Vlachvei, Andreas Koskeris, Dimitris Ziouzios,
Elton-Aantonis Frengkou, Nikitas Nikitakos
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Entering the virtual mall as a “Guest”, you can
navigate through the stores either in a classic way
(“W/A/S/D” keys for movement and the mouse for
camera direction) or by using the map ("M" key)
and choose the floor and the store to which he wants
to be transferred directly. Furthermore, you can
interact with the advertised products (description,
price) and contact the retailer of the store for more
details and any purchases. More specifically, you
can view the product/service details such as
image/video with its description and contact details
of the retailer (website, address). Moreover, each
store has a chat panel where the guests can have live
contact with the retailer about products or the store,
in general.
Retailers must meet some prerequisites to obtain
the rights of a store in the virtual mall. First, they
must register and create an account. After logging in
to the web platform with their credentials, they will
be able to submit the details of the store (name,
address, website, tax number) and apply for
acquiring one of the virtual mall's available stores.
After the user’s application is accepted by the
Admin, he will be able to enter the mall with the
retailer’s permission. More specifically, the user
will be able to add/update/remove product details
(logo, description, images/video), internal design,
and/or contact details of the assigned store. As
stated above, he/she will be able to respond to
guests’ questions via a live chat panel. Finally,
entering as Adminat the “Login” scene, the user
will be redirected to the Admin User Interface web
application.
4.3 Admin Web User Interface
To address the problem of managing the entities of
the platform, we developed a web application using
Symfony (v6.0), [33] and EasyAdmin [34] bundle
(v4.1) to create a user-friendly administration
backend. Throughout the web application
development, the PHP language version used was
v8.1.
First, we created the entities of our application:
User, Submission, Shop, and Product, using the
Doctrine ORM. A user can make many submissions
and each shop can have multiple products. As a
result, User and Submission entities have a Many
To One relationship, as well as Shop and Product
entities too. The user entity consists of 5 fields: id,
email, roles, password, and created_at. Email is
required to be a unique field. The roles field is of
type json and can take the values “ROLE_ADMIN”,
“ROLE_USER and empty (string). for a user to
obtain “ROLE_USER”, the admin must accept the
user’s submission, otherwise, it will be an empty
string.
The submission entity consists of 9 fields: id,
user_id, name, address, website, created_at,
updated_at, status, and shop_id. The user_id
corresponds to the unique number of each user from
the user entity. The status field can take 3 values,
"PENDING_MODERATED", "ACCEPTED", or
"DECLINED" depending on whether a response is
pending, accepted, or rejected. Finally, there is the
unique number shop_id which corresponds to the id
of the shop entity for which a request was made.
Shop entity consists of 9 fields: id, availability,
status, internal_design, storage, name, address,
website, and chat. The availability field can take the
boolean values TRUE / FALSE, based on which the
submissions are made. Finally, the chat field takes
the “out” and “in” values, corresponding to the
retailer being online or offline for live chat.
Product entity consists of 8 fields: id, shop_id,
katastima, proion, name, link, description and
uploaded. shop_id corresponds to the unique
number of the shop entity to which this product
belongs. The fields katastima, proion, and name are
strings used to display media (image/video).
Using EasyAdmin, we implemented a Dashboard
displaying the application entities. Depending on the
permissions of the logged-in user, different elements
are displayed on the dashboard. More specifically, if
the logged-in user has the “ROLE_ADMIN”, then
can see all the entities on the Dashboard and, also,
perform Create, Update, Delete (CRUD) operations
on all entities. If the logged-in user has the
“ROLE_USER”, the dashboard displays
submissions of the current user and maintains the
ability to perform CRUD operations only on his
submissions, in this case.
4.4 SAAT Online Expo Competitive
Advantage
Attending trade shows and exhibitions can be
beneficial to a business because it provides the
opportunity to meet potential customers and
generate, [29], [35], [36], [37].
Entrepreneurs of agro-food and tourism
businesses type through SAAT can come closer to
the benefits of participating in trade shows and a)
Raise awareness (as exhibiting is a good way to
raise a business's profile and create brand awareness
including advertising and sponsorship
opportunities), b) Networking (because trade shows
are a great way to meet potential new customers,
suppliers and learn more about your competitors), c)
New product launch (exhibitions are a good place to
introduce a new product or service, d) Build a
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Ioannis Dagkinis, Panagiotis Psomas,
Aspasia Vlachvei, Andreas Koskeris, Dimitris Ziouzios,
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database (contacting leads at an exhibition helps
build marketing lists and generate qualified sales
leads).
The advantage of the development of the SAAT
online expo platform is that it was developed with
an emphasis on the needs of the region and the
entrepreneurs of the remote island regions,
considering the peculiarities of entrepreneurship in
the South Aegean.
It takes the advantages of participating in
conventional exhibitions while eliminating the
disadvantages of booth space, booth design, and
construction costs. This is achieved by providing a
wide range of development and design alternatives
to differentiate itself from competitors in the same
field.
It also boosts interest and participation from
more business sectors from different regions,
addressing issues of low participation and creating
equal opportunities compared to larger-scale
businesses, while publicity and participation of
more visitors are greater when a larger number of
visitors are allowed to visit.
5 Conclusion
The virtual agri-food business and tourism platform
is the result of combining agribusiness and virtual
reality technology. Developing agricultural research
in the virtual reality environment can reduce
experiment costs, shorten the research time, get
experiment results directly and finally this can
improve the research efficiency of the agricultural
domain.
In this paper, we presented the main idea of the
project ‘Enhancing extroversion of agri-food and
tourism supply chains by developing virtual 3D
virtual exhibition’ ‘SAAT platform’ which
developed in the Operational Program "South
Aegean 2014-2020", "Strengthening of research,
development & innovation projects in the priority
areas of the Smart Specialization Strategy of the
South Aegean Region" with OPS Code 3437.
S.A.A.T. the online expo platform is a virtual world
platform to promote entrepreneurship. The
innovative S.A.A.T online expo platform in a 3D
virtual tour environment will be a pioneering tool
for all existing agri-food and tourism supply chains,
which will enhance the extroversion and
competitiveness, especially of very small businesses
that do not have the opportunity to participate in
trade fairs in physical presence. This virtual
environment aims at supporting commercial
activities, and the potential users, whether they are
men or women will be able to use it with great
comfort, such as ordinary visitors navigating
through the stores, and retailers advertising their
products/services, so the process of retailers to
promote their products and services will become
more and more intuitive. With the development of
the SSAT online expo platform, the elements
presented in the 3D rendering can optimize the user
experience providing added value to the business
activity of the agri-food and tourism sector. Due to
its extensive features, the virtual reality that has
been used adds more dimensions to the architecture
to view the final product. Users feel that they are
experiencing real participation while not limiting the
experience of visiting an exhibition of groups with
special needs such as residents of remote areas, and
it should be added that it is also highly appreciated
by people with disabilities, because by using virtual
reality they can explore the real world. Furthermore,
for the tourism sector, virtual reality gives a
complete and detailed picture of a place. Finally,
among the main advantages of virtual reality is that
it helps to form new relationships in a more
effective way compared to real life, providing a new
experience of communicating with people.
The effectiveness, ease of use, and acceptance of
the platform as well as its usability will be subject to
further study, where it will be evaluated by users
and improved accordingly, to become a powerful
tool for the development of both businesses and
remote island regions.
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Ioannis Dagkinis, Panagiotis Psomas,
Aspasia Vlachvei, Andreas Koskeris, Dimitris Ziouzios,
Elton-Aantonis Frengkou, Nikitas Nikitakos
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Ioannis Dagkinis, Panagiotis Psomas,
Aspasia Vlachvei, Andreas Koskeris, Dimitris Ziouzios,
Elton-Aantonis Frengkou, Nikitas Nikitakos
E-ISSN: 2224-2899
1447
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Contribution of Individual Authors to the
Creation of a Scientific Article (Ghostwriting
Policy)
The authors equally contributed to the present
research, at all stages from the formulation of the
problem to the final findings and solution.
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Scientific Article or Scientific Article Itself
No funding was received for conducting this study.
Conflict of Interest
The authors have no conflicts of interest to declare.
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WSEAS TRANSACTIONS on BUSINESS and ECONOMICS
DOI: 10.37394/23207.2024.21.118
Ioannis Dagkinis, Panagiotis Psomas,
Aspasia Vlachvei, Andreas Koskeris, Dimitris Ziouzios,
Elton-Aantonis Frengkou, Nikitas Nikitakos
E-ISSN: 2224-2899
1448
Volume 21, 2024